by artimrj » Sat Jan 30, 2016 9:21 am
Well I have a whole different outlook on it after the major update we got a few weeks ago. And it is anything but negative. First off you have to realize I got a new rig. 6th gen i7 6700k at 4 ghrz, 16 gig of ram and an NVidia 970 with 4 gig on it. I runs great!!! And so does everything else. My old rig a Phenom II with 6 physical cores and 8 gig and NVidia 760. I could not use shadows. Distance viewing was restricted to 3500 meters. With the new one everything is set to ultra and shadows at 4096. So to get the most out of it, you need a hefty rig. Also win 10 64 bit. The routes that come with TANE are not very good. I purchased a 3rd party version of Marias Pass and it is really good, probably the best rendition I have seen of it. I also have several freeware routes that were made for TANE and they are also top notch.
I do not know what they promised to their kickstarter people, I never saw the vids or anything. So I do not realize what they are all crying about and really don't care. Yes it is still model railroad for me cause I use it that way. I use DCC controls. I also have TS2014 and there's no comparison. It was on sale for $9 so I grabbed it before TANE started getting updates. I was not impressed with it and have like 3 hours playing in it. The only purpose it has for me is getting older assets out of it and porting them to TANE.
So I say, after the SP1 update, graphics are better, everything runs smoother, the database works good and faster, you have more control over the environment. A lot of shots of TANE have a bleached out look, well you can adjust all of that right in a scenario/session. You have total control on how the environment looks.
The DLS: has 340,000 some items, well that is a smoke screen. All of that is total for all assets back to day 1 of Trainz. Older stuff does not look good at all and a lot of it does not work in TANE. Obviously it is still new and there is not much TANE stuff out there yet, but it is slowly coming. Most of TANE's problems are in the construction end of it. That is what they are working on now in the Dev forum. I personally do not plan to build anything. I did all my building in Railworks, I am not doing it in TANE as I do not feel like learning another new program, been way too many things I had to learn over the years and I am done. I just want to play now and TANE is great for that.
There are 2 types of sessions you can make, interactive/scripted or quick drive. The scripted ones have little documentation and you have to really work to find info on them and it is generally for older versions. As with Railworks, no docs do not help. So at the end of the day, you have to reverse engineer existing sessions to try to figure out what is going on in them, and they are way more programmable than Railworks scenarios. I have a list of places that have partial instructions for certain things, so it is a treasure hunt for info. But the quickdrive is fun. You set up some trains to do some industry work and start driving and working. If you need more cars, you can add them on the fly. If you need more trains, you can add them on the fly. You get a list of all your engines with engineers in them and you just click on one to go to that train. You can also give them instructions to act like AIs.
I use DCC mode as I say, but the real mode is really neat. Dynamic brakes work properly, you can also bail off brakes. Helper engines work as they should. Self lapping brakes also work as they should.
I play TANE to have fun. And it is fun. When I need to be serious, then I go to Railworks. TANE is like having a giant model railroad where you can do whatever you want. Railworks has the workshop, but I get tired of all the A to B runs there. In TANE you can have interaction with just about any industry, you just set it up. Coal cars unload on the m ove, other items load on the move, it is not a tedious operation like RW has. You have 30 coal cars and you drive over the chute at 4 MPH and they flood unload, and also fill the same way. Industries work like the real world, you take logs in and lumber and saw dust/wood chips come out. You take green coke and alumina in and ingots and plates of aluminum come out. Oil in, diesel, gas, aviation fuel, kerosene, etc come out. Take woodchips in and partical board comes out.
In the end, Railworks has the graphics and eye candy, TANE is slowly getting to that point. Adjusting the environment yourself fixes a lot of the look it has. TANE has the "fun factor" or model railroad if you will. Change to realistic mode and you get the serious mode. Scenarios are complicated and at times refuse to work in Railworks. If you make your own scenarios in TANE you design your own fun, to go interactive/scripted, you need a lot of education, being a programmer would even help as you can write scripts for engines and HTML for displays. The only tools you need are notepad and a graphics program if you intend on painting. In the Content Manager, you find your asset, right click and tell it to edit. No fuss no muss.
So at the end of the day it is about what you really want to do. Railworks and TANE are in my eyes both very good Train Simulators. One is prettier than the other, and one is more fun than the other. Both can be quite serious.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer