Trainz: A New Era

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Re: Trainz: A New Era

Unread postby artimrj » Thu Jun 18, 2015 1:12 pm

RAILSOHIO wrote:Just curious to why the Hinton route is "crap". As a long-time Trainz user,I have been waiting for the initial bugs to be fixed,before purchase. I could never run the N&W route that came with the previous versions,game lockup. Is it not prototypical,or other? I think a lot of us are waiting to see what happens with Crosstie Simulations,but it could be years.


It is not crap, you have to remember your ona Railworks forum. I have downloaded 60 routes so far and 9 of them are no good because they are too old. Thre are only like 10 TANE routes on the DLS right now. The other work if you stick to TS2012 ones,less than that, the problems listed above happen. It is only backwards compatableso far. The Hinton route is just over populated, to make it nice. You need a hefty cpu/gpu to make it work good. I can run it with out shadows on and everything else at ultra with no problems. Turn on shadows, even low and it is a slideshow. But the shadows are not really that great, too much flickering around the screen.

T:ANE is my model railroad software that I can also run realisticly like RW. But I like the DCC control, it is fun.

The things that are being said on other forums are also a lot of the same people who same the same things about RW. Sometimes I get confused as to which sim's forum I am in. TS 2012 is <$8 right now, I think that is a steal. With it, I can now run the routes I can not in T:ANE. Thanks to Harold convincing me. Thanks Harold ;)
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Re: Trainz: A New Era

Unread postby _o_OOOO_oo-Kanawha » Thu Jun 18, 2015 1:21 pm

artimrj wrote:TS 2012 is <$8 right now, I think that is a steal. With it, I can now run the routes I can not in T:ANE. Thanks to Harold convincing me. Thanks Harold ;)


Yes, you are right. TS12 in the Steam sale is the best Trainz offer at the moment. You'll get a decent USA route, a UK one, excellent Russian stuff and much more value for money than with T:ANE.
If TS 2012 comes with a 3 months FCT (First Class Ticket) you can add everything you like from the DLS in those 3 months.

If N3V stays around, T:ANE will come down in price and upgrade offers will keep coming.
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Re: Trainz: A New Era

Unread postby dgallina » Thu Jun 18, 2015 7:23 pm

I've got to agree with Bob. The view presented earlier is perhaps the most pessimistic possible. While TANE is less than perfect, it offers a different take on things from RW (which we all know isn't perfect either).

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Re: Trainz: A New Era

Unread postby hminky » Thu Jun 18, 2015 7:53 pm

T:ANE is so very flawed.

Paid Kickstarter money to see the betas, looked good at Release Candidate 1 but the more you play with the game the more you discover wrong with it.

Fixed all the freight cars from Cattaraugus CMTM and brought in the other CMTM route the Long Island Western and all the fixed cars are over written with the original faulties.

The game isn't worth the effort to try and get anything running.

There are other worse things the game does but that is for another time.

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Re: Trainz: A New Era

Unread postby OwainGlyndwr » Sat Jun 20, 2015 6:53 am

I have supported the Trainz franchise from the very first CE version in late 2001.

That journey ends with the complete mess that is T:ANE.

It does not deliver anything like what was promised during the KickStarter campaign.

I deleted it from my machine two weeks ago. I bought it for entertainment, not for the continual grind and frustration of trying to get it to work properly.

With endless days spent fixing broken and faulty files that worked perfectly well in TS12.

O.G.
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Re: Trainz: A New Era

Unread postby BDWorkshop » Tue Jul 21, 2015 12:23 pm

I agree 100% with the previous poster. I too was with Trainz since the first version. I see now that Trainz relies heavily on the few content creators left that are still creating. Very little new content is being made. Over the last few years I've seen good content creators drop out due to the fact that content creation has gone from fun to completely frustrating. I am now one of them. Real creation support seems to be selective by N3V, so many people are left out of the loop when it come to finding the latest way to create something for TANE. As I stated in my last post over on the Trainz forum, I believe we are seeing the beginning of the end of the Trainz franchise.

While Railworks has it's few flaws, It's far ahead of Trainz. I also removed Trainz from my system, and I'm in the beginning process of learning the Railworks program.
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Re: Trainz: A New Era

Unread postby artimrj » Wed Jul 22, 2015 6:14 am

Well I have not done much with it yet. Except download. I got a 6 month ticket with the deluxe version and have been raping and pillaging for about 400 hours worth. There are actually TANE routes being posted now and they are complete and running. But the nicer ones use up the resources. If it is really nice, shadows have to be turned off or I get the jitters. Right now I have about 14 good routes, 1200 engines, 1800 pieces of rolling stock and they all work fine. I downloaded 3 times that amount and what is gone had one error or another and I was not even going to bother to fix it. Info is not readily available for any kind of work in Trainz. You have to do a treasure hunt to find anything of value.

I have downloaded over 100 routes and the 1,000s of dependencies. I got 14 that are good. I kept another 40 of them as they have small errors, like 2 unknown files that do not prevent the route from running or looking wierd. These are all TS2012 routes. Some have yellow water, easy to change.

After I get the Lafayette route published I will dig a little further in to creating a session. I have someof the basics down but there is a lot to learn with it much like learning anew computor language. Fortunately for me it is much like BASIC and a little C++ and I have dabbled in both quite a bit over the years.
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Re: Trainz: A New Era

Unread postby CSX2057 » Sat Jul 25, 2015 5:52 pm

I also have TANE Bob. The game is not so bad but it takes your cpu like crazy. I like it but I don't like the way how you use the map, unlike RW maps. It shows so much terrain and slows the game down alot. Must be my graphics cards, I really don't know. The game is pretty good, but idk if it works with the raildriver. Does it work now?
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Re: Trainz: A New Era

Unread postby _o_OOOO_oo-Kanawha » Sun Jul 26, 2015 9:29 am

Can somebody point me to some good USA route for TANE on my iMac?
On the DLS and complete preferably, hunting for KUUID is such a PITA. Every 3D tree, shrub or bush from some obscure Russian server, one at a time, aargh.

I almost only ran Mojave Sub in Trianz12 and even bought quite a few JointedRail locos for ATSF, SP, UP and BNSF.
Driving trains over Mojave Sub in Run8 killed off my appetite for Trainz, but I don't want about $200 of JR content go to waste.
N3V will probably try to sell me a Mojave Sub for TANE again, but so far none of the default routes included have made any impression or increased my willingness to spend more money on regurgitated content for TANE.
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Re: Trainz: A New Era

Unread postby Boss1 » Sun Jul 26, 2015 10:54 am

TANE works fine for me, but is a resource hog. Hopefully, NV3 fixes the performance issues with more patches. I am looking forward to the nice looking Cajon Pass route being worked on for TANE.
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Re: Trainz: A New Era

Unread postby artimrj » Mon Jul 27, 2015 8:15 am

All of these work and our complete in T:ANE. I got these all using the in game content manager. Set up a filter for Routes DLS. Click on the KUID column to sort them that way and look for the numbers. Check to see if there is a newer version as these guys been working them and fixing them. The last digit of the KUID tells the version :1 or :2 or :3 etc...


<kuid2:181290:100269:2> Ardennes Track New Era
<kuid:439337:100892> CamasPrairie
<kuid:439337:100842> Cattaraugus Creek & Lake Erie
<kuid:439337:100894> Clinchfield
<kuid2:69871:2256:1> Deepwater Railroad Co - Model Trainz - T:ANE
<kuid:439337:100951> Florida East Coast Railway
<kuid:439337:100953> Indiana Western
<kuid2:550644:100044:1> Industrial Wasteland TS12SP1
<kuid2:69871:2250:1> Inglenook Industrial - Model Trainz - T:ANE
<kuid2:69871:2242:1> IntenCity - Model Trainz - T:ANE
<kuid:439337:100859> New England Coastal
<kuid2:69871:2232:1> Port Loleta Railroad Co - Model Trainz - T:ANE
<kuid:439337:100841> Progressive Rail Jesse James Line
<kuid2:181290:100273:1> Rocky Mountains Montana Track New Era
<kuid2:181290:100264:1> Summer Lake Track New Era
<kuid:439337:100940> The Loops
<kuid2:69871:2246:1> Trinity Bay - Model Trainz - T:ANE
<kuid:331706:100012> UK SETON TANE V2
<kuid:439337:100942> Watseka & Kankakee Railroad
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Re: Trainz: A New Era

Unread postby _o_OOOO_oo-Kanawha » Mon Jul 27, 2015 8:29 am

artimrj wrote:All of these work and our complete in T:ANE. I got these all using the in game content manager. Set up a filter for Routes DLS. Click on the KUID column to sort them that way and look for the numbers. Check to see if there is a newer version as these guys been working them and fixing them. The last digit of the KUID tells the version :1 or :2 or :3 etc...


<kuid2:181290:100269:2> Ardennes Track New Era
<kuid:439337:100892> CamasPrairie
<kuid:439337:100842> Cattaraugus Creek & Lake Erie
<kuid:439337:100894> Clinchfield
<kuid2:69871:2256:1> Deepwater Railroad Co - Model Trainz - T:ANE
<kuid:439337:100951> Florida East Coast Railway
<kuid:439337:100953> Indiana Western
<kuid2:550644:100044:1> Industrial Wasteland TS12SP1
<kuid2:69871:2250:1> Inglenook Industrial - Model Trainz - T:ANE
<kuid2:69871:2242:1> IntenCity - Model Trainz - T:ANE
<kuid:439337:100859> New England Coastal
<kuid2:69871:2232:1> Port Loleta Railroad Co - Model Trainz - T:ANE
<kuid:439337:100841> Progressive Rail Jesse James Line
<kuid2:181290:100273:1> Rocky Mountains Montana Track New Era
<kuid2:181290:100264:1> Summer Lake Track New Era
<kuid:439337:100940> The Loops
<kuid2:69871:2246:1> Trinity Bay - Model Trainz - T:ANE
<kuid:331706:100012> UK SETON TANE V2
<kuid:439337:100942> Watseka & Kankakee Railroad


Thanks, Bob. Any recommendations for a route that is equal to a Railworks route? Clinchfield for instance? It is easy to install but difficult to eradicat stuff in T.

BTW: Jointed Rail are starting to sell their own TANE routes. A fictional BN route in installments, you'll want many of the locos in the end. So probably expensive when you add it all up.
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Re: Trainz: A New Era

Unread postby artimrj » Mon Jul 27, 2015 11:05 am

None are comparible to Railworks. To make it that way with oodles of scenery, you could not run it. My rig eats Railworks up, Trainz, I have no shadows and water on high not ultra and 3500 view distance. I have the other scenery items maxed out. Trainz is model railroad and will always be I imagine. So it all depends on your perspective. I like model railroads too.
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Re: Trainz: A New Era

Unread postby artimrj » Tue Jul 28, 2015 11:09 am

I bought the Mid Grain package for their freeware route at JR. Half the stuff does not work in t:ANE. I bought 2 SD40s and an SW1500. The SDs work but not the SW1500. So I won't be buying anything else until they are labled compatable with T:ANE.

They they finally got the DLS working from the web site and guess what? It wants to download to Trainz 2012 not T:ANE. There were about 40 new routes uploaded this week.30 of them are tests or just started with no scenery yet. A bunch of garbage. It islike people just upload stuff, just to say they did, regardless of it's condition.

354,000 dependencies, yeah right...
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Re: Trainz: A New Era

Unread postby _o_OOOO_oo-Kanawha » Tue Jul 28, 2015 12:06 pm

artimrj wrote:I bought the Mid Grain package for their freeware route at JR. Half the stuff does not work in t:ANE. I bought 2 SD40s and an SW1500. The SDs work but not the SW1500. So I won't be buying anything else until they are labled compatable with T:ANE.

They they finally got the DLS working from the web site and guess what? It wants to download to Trainz 2012 not T:ANE. There were about 40 new routes uploaded this week.30 of them are tests or just started with no scenery yet. A bunch of garbage. It islike people just upload stuff, just to say they did, regardless of it's condition.

354,000 dependencies, yeah right...


If the web page of the DLS with your download collection wants to put it in TANE, make sure the trainz: protocol the server uses is set to TANE's Content Manager. How? I dunno, it is probably set by your browser, as different protocals like http: ftp: torrnet: can open their associated programs on your computer. In Firefox it is under Preferences and then Applications from the grey bar on the left.
Otherwise use the ftp or have the download saved to a .cdp file. Content Manager gets very slow once you've got a lot of stuff in your game.

Trainz has a dozen version behind it, so their DLS is filled with 95% obsolete junk.

I've got the Clinchfield from Sunday in my iMac's TANE. It took half a day for the 700+ assets it required. And lo and behold, the route and the free roam appear in the menu and are selectable. The Mojave I got from the DLS doesn't.
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