by PapaXpress » Sun Apr 21, 2013 6:21 pm
That should never happen. ACE and DDS both need to be sized the same way, so the texture you are exporting out of the game needs to be valid from the start (ie it won't work otherwise). At the same time if you are not resizing the texture while working on it in CS2 then you should not see this error. I don't want to point the finger at RWTools because I know it to be a reliable tool and does not resize textures.
Can you post step by step what you do to export, edit, and import your repaints?