Quick Drive

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Quick Drive

Unread postby plicpriest1 » Tue Oct 30, 2012 1:39 pm

Hello all,

Probably posted already, but couldnt quite find it: How do I modify a route so that I could have a starting point for the quick drive? For example: If I wanted to have the NERW route to have quick drive availability how do I do it? And how do I do it so I can have AI traffic?

In advance thankyou (and for your understanding of my Ignorance *!greengrin!* )

Brian
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Re: Quick Drive

Unread postby artimrj » Tue Oct 30, 2012 2:55 pm

For the NERW best bet would be to wait for me to do it to the route. I downloaded an article from UKTS by a guy there who thinks he got it figured out, but has run into a small problem. He wrote a very good tutorial and I have read it twice now and am getting ready to see if it will work for the NERW. Part of it also requires you to make some consists. Some editting is also required as well as editting an invisible asset to make it visible to select. That is the player spawner for QD.

Here is the article at UKTS http://forums.uktrainsim.com/viewtopic. ... 1&t=127974
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Re: Quick Drive

Unread postby mikeadams2k » Tue Oct 30, 2012 6:07 pm

Here's a link to a recently uploaded tutorial on creating QD scenarios for 3rd party routes, on UKTrainsim.com
http://members.uktrainsim.com//filelib- ... leid=29972
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