I have swapped the container train for a long employee excursion train: 2 Challengers, 2 auxilary tenders, 1 SD40, 1 tool car, 25 passenger cars.
Looks mighty fine on home rails! Challengers need some visual tuning, a projecting headlight and more black smoke because they are oil fired. Perhaps the dynamic smoke scripts do not work correctly anymore. Also the dynamic and positional sound mixer has problems keeping all the sounds apart and clearly defined, there is a n ugly attenuation effect. So much has changed in TS2013
Was hoping for the same bad weather but didn't make it that far due to some collision near Dale Jct. Since there is no advance signal indication in the F3 HUD anymore one must drive steam in "2" head out view and really observe the signals and speed signs along the track. Didn't pay enough attention as to exactly what had happened and clicked the window away too early also. So must try that run again and not spoil it this time.
My second run made it safely into Cheyenne, but no thunderstorm fell over me. Perhaps swapping all that rolling stock using both RW_Tools and the scenario editor messes paths, events and timings up invisibly? Perhaps the thunder and lightning events are really linked to the original #6 scenario and not enabled in my copy?
Would somebody else with more scenario debugging experience have a go?
Here is a rwp package:
http://www.mediafire.com/?s1xux0bse0m1qfjYou need the Steam DLC Challenger Pack and the UP auxilary tenders from here:
http://www.trainsim.com/kdl.php?fid=28160 (login for trainsim.com required)
There is no info page on trainsim.com, but you can search for this text: DSGDDR.
First, install the package using utilities.exe from your railworks folder in the ordinary fashion.
Then start TS2013, go back to the Main Menu, choose Single Player, Sherman Hill and Standard Scenario. It should be listed as #7 Employee Excursion Challenged.
Best put the Automatic Fireman on the first time.
There is indeed a challenge, as mixed traction apparently prevents you from moving the reverser whilst the throttle is engaged.
Neither keyboard, nor HUD nor cab control allows you to adjust the cutoff on the Challenger whilst the throttle isn't reduced to 0%.
So once out of Laramie, I leave the cutoff at 20% and run the train by throttle alone.
Perhaps shutting the SD40 helper down using some scenario trick disengages it from the chain of command, otherwise remove the Diesel completely.
Didn't risk to alter the path from Laramie's house track to Cheyenne platform track, since there is lots of opposing AI crossing the player train's path.
That is for the next challenge.