What headlights should look like

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What headlights should look like

Unread postby up_8677 » Fri Aug 10, 2012 5:34 pm

A friend of mine gave me a key for DiRT3 that came with his AMD 7970. Just now got around to downloading. It looks awesome. DX11 FTW.

What struck me the most was the headlight effects. DiRT3's headlights might only be possible with DX11 shaders though.

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Re: What headlights should look like

Unread postby Kali » Fri Aug 10, 2012 5:40 pm

Hmm... don't have any inside shots from a US engine.

Out the front window UK Class 153 with a modern ( post 2007-ish ) HID headlight:
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The beam is quite tight, that's not terribly hard to do in RW. What isn't so easy is the really close spillage *and* a tight beam, but I guess you can use two emitters. Just don't shadowcast both... still, it's a lot tighter & more even than the DiRT one. What were you looking at in particular?

And for fun, what it was fitted with originally ( it's the little pool of light by the foot of the signal ):
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Last edited by Kali on Fri Aug 10, 2012 5:43 pm, edited 1 time in total.
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Re: What headlights should look like

Unread postby up_8677 » Fri Aug 10, 2012 5:43 pm

Are those pics from RL or railworks? If it's railworks...wow!
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Re: What headlights should look like

Unread postby Kali » Fri Aug 10, 2012 5:43 pm

up_8677 wrote:Are those pics from RL or railworks? If it's railworks...wow!


No, they're real :P
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Re: What headlights should look like

Unread postby up_8677 » Fri Aug 10, 2012 5:45 pm

Aha! I think one problem with railworks headlights is that some surfaces are bugged and don't illuminate properly. Like inside of tunnels. Even with Doc's headlight upgrades the tunnels are dark as night inside. !*don-know!*
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Re: What headlights should look like

Unread postby Chessie8638 » Fri Aug 10, 2012 6:08 pm

Previous post deleted since it was MSTS and I was to lazy to notice.

240p glory: http://www.youtube.com/watch?v=bgrF7VW1iZg
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Re: What headlights should look like

Unread postby Machinist » Fri Aug 10, 2012 7:00 pm

up_8677 wrote:Aha! I think one problem with railworks headlights is that some surfaces are bugged and don't illuminate properly. Like inside of tunnels. Even with Doc's headlight upgrades the tunnels are dark as night inside. !*don-know!*

That's my feeling... they added lights to the game but some objects especially the vast majority of vegetation are still RW2 style, ie not reflective/sensible to the projecting lights. NEC is a typicall example of RW2 route, despite of some maquiage with lights in stations, when in mainline looks like you are driving inside a tunnel even with a long row of trees 2-5m close to you, once you they don't react to the lights. I didn't check yet if brand new awesome 3D Trains World Landscapes are TS2012 compatible, I hope so...
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