JesseJames' Repaints

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JesseJames' Repaints

Unread postby The_Garbear » Wed Aug 01, 2012 11:20 pm

Is it possible to get JesseJames' repaints-specifically the centre-beam flatcar, 4-bay hopper and lowside gondola- to work with the models that come with the SD75, instead of the SD40-2W or the NS SD40-2? I acquired the SD75 from the summer sale and have been eager to get the awesome repaints in my scenarios but I've tried a few different methods and been thus far unsuccessful. Anyone know?
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Re: JesseJames' Repaints

Unread postby bwfer » Wed Aug 01, 2012 11:48 pm

I believe you'll find most of what you want here:

http://s1.zetaboards.com/DigiRails_Forums/topic/3765186/1/#new

Scroll to the top of the page
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Re: JesseJames' Repaints

Unread postby The_Garbear » Thu Aug 02, 2012 1:31 am

Those are indeed some of the repaints in question, that was me that posted in that thread a couple of days ago and got a completely unintelligible response. I hope somebody here has a bit better of an idea of what to do
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Re: JesseJames' Repaints

Unread postby ex-railwayman » Thu Aug 02, 2012 3:54 am

Unfortunately, and it has been a nuisance for the game as a whole since it was released, if a reskinner chooses to repaint a particular wagon, or, locomotive, then you can only use the appropriate alias model, generally a Payware one, as even though there may be more than one version of it available to the community, the shape files are not the same, especially, if they're built by different creators. I have tried to use the same reskins on different models ( boxcars, flatbeams, etc, ), but, they generally don't all work.
There is no harm in trying anything, this game is all about trial and error, folks like to experiment !*roll-laugh*! , but, don't automatically think that a reskin will work on every item, 'cos they don't. **!!bang!!**

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Re: JesseJames' Repaints

Unread postby The_Garbear » Thu Aug 02, 2012 10:40 am

As far as I know they're the exact same model, I mean, it seems silly that RSC would make a whole new centrebeam flatcar for the SD75 pack instead of just using the one that otherwise comes with the CN SD40-2W.
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Re: JesseJames' Repaints

Unread postby SteelRoad » Fri Aug 03, 2012 12:11 pm

who's the chickadee as his avatar? Gawd she's a cutie !*drool*!

BTW, anybody have the BNSF Refrigerator cars? His link is wrong and goes to the 12pack Tanker set.
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Re: JesseJames' Repaints

Unread postby bwfer » Fri Aug 03, 2012 1:12 pm

SteelRoad wrote:who's the chickadee as his avatar? Gawd she's a cutie !*drool*!

BTW, anybody have the BNSF Refrigerator cars? His link is wrong and goes to the 12pack Tanker set.


I have it. PM me with your email address and I will send you the .zip file.
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Re: JesseJames' Repaints

Unread postby dcushing » Sat Aug 04, 2012 7:04 am

The_Garbear wrote:As far as I know they're the exact same model, I mean, it seems silly that RSC would make a whole new centrebeam flatcar for the SD75 pack instead of just using the one that otherwise comes with the CN SD40-2W.

They may be the exact same model, but the route directories are different. In the Assets folders, the original centerbeam, 89' flats and 4 bay hopper are listed under RSDL/USWagons01. The cars that come with the SD75 are listed under RSC/SD75Pack01. JesseJames' installer is looking for the original location. Will moving the Texture files by hand work?

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Re: JesseJames' Repaints

Unread postby harryadkins » Sat Aug 04, 2012 9:20 am

The problem is that sometimes the .bin files reference things such as bogies and audio in the RSDL directory. Just on a casual observation, it seems to me that the models are the same. You should be able to copy and paste the textures into the SD75 models if you edit their .bin files.

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Re: JesseJames' Repaints

Unread postby The_Garbear » Sat Aug 04, 2012 12:41 pm

Yeah, I did try modifying the directories to make them the same as the SD75 version, that didn't work. How would I go about editing the .bin?
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Re: JesseJames' Repaints

Unread postby PapaXpress » Sat Aug 04, 2012 4:30 pm

Are we avoiding the second question that was asked? Just who is that chickadee?
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Re: JesseJames' Repaints

Unread postby The_Garbear » Sat Aug 04, 2012 8:29 pm

PapaXpress wrote:Are we avoiding the second question that was asked? Just who is that chickadee?


Tineye returns no results.

Please don't derail my thread.
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Re: JesseJames' Repaints

Unread postby Csxgp38-2 » Sat Aug 04, 2012 10:19 pm

^ Dang. I wanted to know too haha. *!!wink!!*

On topic, I found that a bit of messing about with copying and renaming textures, folders, and making unique IDs should work. Make a unique new hopper by copying the default, renaming the folder, opening the .bin file (I think that's right) with SERZ.exe or whatever that wonderful program is called I'm too cheap to buy, changing the default name to the new name and putting the new textures in the new file and renaming, that should work. I know that's all really confusing, but not if you know what you're doing.
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Re: JesseJames' Repaints

Unread postby The_Garbear » Sat Aug 04, 2012 10:57 pm

Csxgp38-2 wrote:^ Dang. I wanted to know too haha. *!!wink!!*

On topic, I found that a bit of messing about with copying and renaming textures, folders, and making unique IDs should work. Make a unique new hopper by copying the default, renaming the folder, opening the .bin file (I think that's right) with SERZ.exe or whatever that wonderful program is called I'm too cheap to buy, changing the default name to the new name and putting the new textures in the new file and renaming, that should work. I know that's all really confusing, but not if you know what you're doing.


Seems simple enough. I'll try and find a free program that can open .bin files, thanks
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Re: JesseJames' Repaints

Unread postby Shayfan1 » Sat Aug 04, 2012 11:51 pm

To edit the bin files all you need to do is use serz.exe its already in the steamapps folder. just create a short cut to your desk top open the asset file find the bin you want to edit. drag to your serz shortcut drop it will then create another file which can be opened with notepad. Edit the file then save when your done, drag it back to the shortcut and drop to change it back to a bin and you are done. its really simple or,... you could use rstools.
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