SMMDigital wrote:Day two of this puzzling weirdacy. I've checked all my light child objects, and they are in their folders where they should be. As a precaution I renamed my bulb object to lessen the possibility that RSC updates will latch onto and corrupt it.
OK. You are placing your lights.bin files (in case PointCabLight.bin) within your Provider/Product (SMMDigital/C398), if they (the bin’s) are there (and they are, otherwise you wouldn’t get the pic on HSC) is fine.
The bulb object: do you mean what is called “gizmo”? I never saw one of that color (grey), but that’s not the problem also. Rename it is good precaution (everything is possible) but that should not be a problem as well, even they change the .geo file of gizmo.
TestTrak is a UK route. If the gizmo is placed (for example) in RSC/HorseShoeCurve or Kuju/RailSimulatorUS you’ll get the bulb vanished and no lights. In a UK route both these Provider/Product are unchecked by default, if you wanna see lights of an US route on TestTrack you have to check the correct Product folder on the blueprint flyout.
What is the command line of the gizmo you are using? For example, the gizmo below (spot_light.GeoPcDx) of HSC GP-7 (within GP7_Headlight.bin) won’t show up in TestTrak until you check RSC/HorseShoe Curve:
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<GeometryID d:type="cDeltaString">RSC\HorseshoeCurve\Lights\[00]spot_light</GeometryID>
SMMDigital wrote:Soooo i'm thinking that it may not be such a good idea to use Test Trak as a, well, Test Trak for my models, which I have been doing in order to avoid fubaring other routes and scenarios. I get the same results now out of SB-B and the NSAND. Lights in the redone locos all in place.
You can use TestTrak, since you check the Provider/Product of the light (bulb) gizmo you are using (RSC/HorseShoeCurve?!).
I didn’t understand… In BSB and NSAND the lights are working fine? If yes, then I guess the gizmo is of RailSimulatorUS, something like this (of SD40-2_Main_Headlight.bin):
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<GeometryID d:type="cDeltaString">Kuju\RailSimulatorUS\System\[00]spot_light</GeometryID>
I never used Asset Editor (is the graphic tool?) to place lights once I never had a basic model to work with. Maybe in Asset Editor you need also to have checked the correct Provider/Product, otherwise the tool doesn’t find the gizmo (the light .GeoPcDx file) and then the tool fullfills the bottom positions with zeros (0, 0, 0, 1), instead of 1.11, 3.25, 8.25, 1.
Anyway, you can edit manually the Short Hood’s matrix (code below) with RW Tools with the positions the child shoud have (same matrix of Long Hood):
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<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000606666EA3F" d:precision="string">1.11</e>
<e d:type="sFloat32" d:alt_encoding="000000400A571040" d:precision="string">3.25</e>
<e d:type="sFloat32" d:alt_encoding="0000004033B31B40" d:precision="string">8.25</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
Bottom line: what is (and where is placed) the .geo file (for example: point_light.GeoPcDx) you are using as bulb (gizmo) object?
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