
Guess they should hire him, eh? 
BNSF650 wrote:Who all thinks RSC Still needs to fix the headlights issue. They are still not bright enough. Also in the day time they still dont even look like they are on. MSTS and trainz both look better then RSC Headlights. I sure hope they fix this issue.
BNSF650 wrote:I sure hope they fix this issue.
NS9030 wrote:
To be honest I think this too. If only headlights would be like SMM's signals so that theyre clearly visible from a long distance.
SMMDigital wrote:NS9030 wrote:
To be honest I think this too. If only headlights would be like SMM's signals so that theyre clearly visible from a long distance.
Those are a mechanical, involving multiple lenses and sizes that "LOD-reduce" as you get closer to the signal. It would also be a nightmare to install on a locomotive that has flashing ditch lights.
What we need is a brighter Shader. Tex (Full-Bright) doesn't work very well on loco headlights when TSX is on. AddATex does work, but it's not bright enough. TrainEmmissiveGlow is nice, but starts to fade out at around 20m. Yes, a brighter shader.
_o_OOOO_oo-Kanawha wrote:Doc's new headlights still lack that scintillating/twinkling long distance effect when seen approaching from afar. Perhaps this effect is entirely impossible with the current emitters, I don't know.

? Come on, RSC, give us the "New Technologies" we want
!_o_OOOO_oo-Kanawha wrote:[-truncated-]
So MSTS( 2002 or even more ancient) is still better than TS2012 is a few minor areas such as lights and physics? Come on, RSC, give us the "New Technologies" we want
!

Ozma wrote:Or, indeed, a holodeck, for full immersion, realism, and the joy of getting trapped in it whenever someone cuts the cheese.
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