_o_OOOO_oo-Kanawha wrote:It seems to me TS2012 or the Matrox grahpics driver doesn't take the monitor placement into account.
The display is treated as a linear plane instead of a curved plane, like in those surround projection theaters mentioned in this thread.
Therefore the widescreen projection has lots of perspective distortion, much like a ultra wide angle lens in photography.
So unless one can specify screen placement and what is to be projected on which screen, the feature is not what I consider usefull.
Yeah, the same kinda happens with Flight simulator. Even though a knob is at the far right of the cockpit, it appears larger at it gets further to the right of the right monitor due to the camera's distortion of peripheral objects. Outside scenery though seems to work pretty good. That's why most triple monitor setups have a physical cockpit for controls and the view just on the monitor (something I plan on doing).
Some games just handle the uber-wide resolution better than others. I think TS2012 is one that probably plays better with a single monitor or maybe a lower triple monitor resolution.
It's a new toy so just gotta experiment.
