Assets required

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Assets required

Unread postby dazzharvey » Thu May 24, 2012 3:27 pm

I am hoping someone can point me in the right direction, i am looking for a car scrapyard or junkyard, - I have looked here in ukts and in elvas tower site, but sadly can't seem to find one and was hoping someone knew of any - if not i am sure i can improvise using existing assets etc. if there is one you know of in a payware pack please do mention as i have quite a fwew of them but not browsed my way through all their items :)

*!!thnx!!*
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Re: Assets required

Unread postby BillPeck » Thu May 24, 2012 6:15 pm

I just ran a scenario and passed a junk yard on the San Bernadino/Barstow route its near the west end of Victorville heading west right hand side
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Re: Assets required

Unread postby robbit » Thu May 24, 2012 6:34 pm

Yes near thorn
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Re: Assets required

Unread postby dazzharvey » Thu May 24, 2012 7:29 pm

thats just what i needed thank you :D
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Re: Assets required

Unread postby dazzharvey » Thu May 24, 2012 7:30 pm

that's a bonus aswell as im trying to keep the asset requirement to a minimum but have to have a few niche items in there to make it look the part - once again a speedy solution to one of my questdions **!!bow!!**
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Re: Assets required

Unread postby dazzharvey » Sat May 26, 2012 11:49 am

Heres another wee challenge for you all.

Looking for a cemetary big, small, or preferably both. I could do just tidy grass and use the 1 memorial stone i have in my asset list many times over but thought i'd ask around 1st to see if anyone knew of any? Also I did have a wee look in the asset folder but maybe i'm searching the wrong key words.

Hopefully I can upload this route im working on in the next few days once i've done some last minute terrain painting, it's not the biggest in the world (remind me to measure it)..... Oo-er but it's my 1st attempt at this. last nights time was used trying to make a loading picture but I failed miserably and got nowhere with it, i tried a jpg to dds convertor I had read in a link elsewhere but it didnt seem to like working for me, I know time is a precious commodity but If anyone can help with linking me to a convertor that works or even doing a quick pic convert for me then i'd be eternally grateful.

!*salute*!

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Re: Assets required

Unread postby buzz456 » Sat May 26, 2012 12:11 pm

There is one on the Bay of Quinte Route. !*salute*!
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Re: Assets required

Unread postby dazzharvey » Sun May 27, 2012 8:48 am

found it - thank you Buzz !*cheers*!
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Re: Assets required

Unread postby robbit » Sun May 27, 2012 7:57 pm

Portland Terminal has it as well
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Re: Assets required

Unread postby dazzharvey » Mon May 28, 2012 9:59 am

Thanks for that Robbit, Sadly I dont have that expansion pack unfortunatly, I got loads of other packs though so might have a sift though them, as for my route - it decided to have a horrible match end error for a day and a bit and couldnt get it working again :( I spent my whole sunday until monday 7am figuring this out, i kept a back up but that failed aswell as a backup of the backup on a seperate pc that also failed , gonna bite the bullet and start afresh, made the terrain already thanks to the handy dem import, however i did want to ask why the coods in game editor are different to google earth, do i need to change a display setting for the coods in GE as they dont match unless i type in the coords that i see in game editor into GE to match the landscape, thankfully i have a easy recognised coastline to find, but i can imagine how problematic it could be
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Re: Assets required

Unread postby dazzharvey » Mon May 28, 2012 10:37 am

Note to self - switch
GE to decimal, degrees to get correct coods haha - soent ages figuring out why i was miles from anywhere :) *!rolleyes!*
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Re: Assets required

Unread postby dazzharvey » Sat Jun 02, 2012 8:59 pm

heres a question - is it possible to double or triple the size of an asset, photo here shows a bunch of water treatment plants but the one i have is way too small
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