by Machinist » Mon May 14, 2012 2:35 pm
Currently on TS2012 you will experience severe problems when running very long consists, say 80, 100 or more cars, especially on grades, with some DPUs on middle and rear of train. In RW3 the couplers don't break (as in MSTS) but there is a rubber/elastic effect (sorry I don't the name in English, but is the same effect of bungee jumping's elastic cord) that makes the difference between front/rear's speed of consist vary up to 13mph (or more), and then is when some wagons tilt and you derail. Due to the elastic thingy sometimes the rear of train is 15mph higher than the front, even if you are going up hills, the cars merge each other untill you derail. I never saw any scenario with a very long consist and several DPUs distributed along the train, but I had the problem when bidding and testing consists for VORA sessions (using prototypicall long consists).
Who doesn't have dog, hunts with cat.