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Colton and Northern Scenario

Unread postPosted: Wed Apr 18, 2012 10:15 pm
by BlueLight
I have spent many hours this week trying to make what I hoped would be a new scenario for the Colton Northern Route. I keep haveing problems, I'll back up the train to couple at 3.5 mph and get a consist tilt derailment. If that doesn't happen, I will couple to the train but get a fail to couple. I have gone back over the consist cleared the tiemtable view for this operation so many times I've lost count. I physically wrote down the consist numbers to verify them with the computer and I cannot see what the problem is. Anyone out there ever have these type of problems, and what did you do fix it. I really would not like my first attempt to be my last. !*hp*!

Re: Colton and Northern Scenario

Unread postPosted: Wed Apr 18, 2012 10:32 pm
by NDORFN
As far as the coupling issues go, I've had similar problems and the solution was to re-couple all the stock in the consist ie. Move the loco foward a tad then push wagons up to it making sure there is nothing out of sorts as I go. Solves both coupling derailments and failure to couple.

Re: Colton and Northern Scenario

Unread postPosted: Thu Apr 19, 2012 12:13 am
by BlueLight
I'll try that next time I run it, and see how it goes. Thanks.

Re: Colton and Northern Scenario

Unread postPosted: Thu Apr 19, 2012 9:40 am
by OldProf
3.5 mph strikes me as way too fast for successful coupling. I'm surprised you're not derailing at least the first car. Aside from that, do you have automatic coupling turned on? What engine and which cars are you using? How many cars are in the consist you're trying to couple to? What kind of scenario is this (standard or free-roam)? Is the first car being coupled to sitting on a curved section of track?

Tom Pallen

Re: Colton and Northern Scenario

Unread postPosted: Thu Apr 19, 2012 10:11 am
by blastpop
Old Prof wrote:3.5 mph strikes me as way too fast for successful coupling. I'm surprised you're not derailing at least the first car. Aside from that, do you have automatic coupling turned on? What engine and which cars are you using? How many cars are in the consist you're trying to couple to? What kind of scenario is this (standard or free-roam)? Is the first car being coupled to sitting on a curved section of track?

Tom Pallen


I regularly couple at 4-6mph with no derailment or issue.

Re: Colton and Northern Scenario

Unread postPosted: Thu Apr 19, 2012 11:15 am
by Chacal
I once failed to brake and slammed into a car at 10mph.
I was already swearing because I hadn't saved for a long time.
The car's end shot up several feet... and then fell back on the tracks and coupled.
No derail, but it was too bad for that precious china shipment.

Re: Colton and Northern Scenario

Unread postPosted: Thu Apr 19, 2012 11:50 am
by Marleyman
I would first swap the wagons about to see if it will couple to a different wagon. I had a similar issue with my UK Rolling stock in a scenario. A quick juggle of the consist and he Loco behaved correctly.

Re: Colton and Northern Scenario

Unread postPosted: Thu Apr 19, 2012 6:01 pm
by BlueLight
I am using 2 MontanaRails-CSX_YN3_ES44AC's. I am trying to couple up to 10 sand hoppers (Kuju), 10 ore hoppers (Kuju), and 15 limestone hoppers (Kuju). The scenario I set up has the engineer dropping the sand and ore hoppers at Pine Bluff Staging Area. Going over to Pine Top Lime to pick up 15 ls hoppers (10 on 2,5 on 3). I have no problems coupling there. Then the engineeer is to take the loaded hoppers and couple them to the original consist. I have no problems there either. Where the problems begin at the point when the engineer is to do an end around an couple back to the new 35 car consist. I will either couple, and the task manager refuses to acknowledge the coupling, or a consist tilt derailment. I am a novice at using the editor, just do not know where to go to fix the issue.

Re: Colton and Northern Scenario

Unread postPosted: Tue Apr 24, 2012 10:12 am
by OldProf
In a standard scenario, end-around maneuvers can be tricky to program. Sometimes, I find that a simple "Drop Off" followed by an "Add to front" combination works just fine, with the player deciding which track to run around through, but at other times I've had to specify the run-around track with either a "Go Via" or "Waypoint" instruction, and sometimes "Drive To" instructions at each end of the run-around are even needed. The latter is especially true in yards with automatic switches, which I don't think are found on the Colton and Northern.

What specific instructions are you using?