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GP 60 PACK RELEASED

Posted:
Thu Mar 22, 2012 10:22 pm
by eyein12
Hey guys,
I just released the pack on my blog
eyein12.blogspot.com
Have fun! I sure did
IAN

Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 6:54 am
by eyein12
A demo version has been uploaded to the file library for you to try. Still read the readme. DEMO version doesnt have the cool option the donationware ones do. but you get to try it out.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 8:09 am
by chrisreb
Ian
You are not helping my wallet!
First the Dash 8 now this.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 8:43 am
by chrisreb
Hi Ian
Couple of qustions. Installed and puchased together with update to Seattle Route,
-On GP60 throttle does not register on Hud although working fine
- Assume GP60 has no bell (flashing ditch lights are great when horn used)
- Hyster loader does not seem to place any container although it animates as though it should
Very happy with loco itself
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 8:57 am
by eyein12
The hyster stacker needs the containers referenced. Then it will load the containers on. I updated a reference file on my blog chris thanks for the info. you can download it there. tell me if that gets the containers to load.
the bell i'm working on for some reason it refuses to work. That was one thing I knew was a bug going into the release. the HUD throttle works if you mouse over it but the hot key will be fixed, now that i see A/D keys dont move the HUD throttle.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 9:31 am
by chrisreb
eyein12 wrote:The hyster stacker needs the containers referenced. Then it will load the containers on. I updated a reference file on my blog chris thanks for the info. you can download it there. tell me if that gets the containers to load.
the bell i'm working on for some reason it refuses to work. That was one thing I knew was a bug going into the release. the HUD throttle works if you mouse over it but the hot key will be fixed, now that i see A/D keys dont move the HUD throttle.
Thanks Ian will download
Now need to sort out an issue with the route itself. Keeps crashing in Balmer Yard even for a new scenario. Will get out a backup of previous version and see if issue still there
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 9:39 am
by eyein12
well if you still have that issue send me your missing asset list and i'll see what the issue could be. I was able to install the updated route on 2 computers with no issues.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 10:03 am
by dejoh
If we already have the Seattle route, do we just re-download it?
and over write?
Thanks for all your work.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 10:04 am
by eyein12
just download it and install dont delete the old version.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 10:24 am
by chrisreb
eyein12 wrote:well if you still have that issue send me your missing asset list and i'll see what the issue could be. I was able to install the updated route on 2 computers with no issues.
Ian
File attached - mainly decals but just a couple of items
Let me know if these could be the cause but I have done scenarios in Balmer Yard before ok. More likely to be another RW mystery. Tried lowering settings but that is not an issue elsewhere where framerates are fine.
Anyway off to try previous version out of interest.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 10:54 am
by chrisreb
Ian
Sorry to hijack this thread about your excellent add on.
Confirm that the fix allows loading of containers.
Reverted to previous route version and it worked. So manually updated it a folder at a time within the route folder and tested at each step. All fine.
So very puzzled but am off to load al these containers and will let you know if I get into Balmer Yard.
Regards
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 11:11 am
by eyein12
chrisreb wrote:
Ian
File attached - mainly decals but just a couple of items
Let me know if these could be the cause but I have done scenarios in Balmer Yard before ok. More likely to be another RW mystery. Tried lowering settings but that is not an issue elsewhere where framerates are fine.
Anyway off to try previous version out of interest.
@ANSWER: nope those missing assets wont do anything to balmer yard. I'm curious as to why its doing that for you. try reinstalling the seattle route and then the add on. sounds like there may be a corrupted terrain file. which happens when RSC updates. just seems like that tile was "chosen" Ive had this happen to me before.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 11:14 am
by eyein12
LASTLY THE DEMO UNIT HAS BEEN FIXED to include the shape file but Ed will upload it today. SOrry its been real hectic here cant believe i missed that.
IF somone can confirm that it work I would appreciate it. just wait until its been re-submitted.
the demo pack is completely seperate from the donationware pack. I assure you that the donationware pack works excellently.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 12:00 pm
by chrisreb
Ian
2 things -
completed scenarion fine - must have been a corrupted file?
Slightly bizzare thing - when you revert from a save the containers all change!
Also when you sound the horn on the GP60 the throttle reverts to zero for me - not sure if I am alone in this.
Phew at least Seattle route is OK. Having lost ability to play on southern end of SOO I would not have liked to have lost this especially as it may be extended.
Re: GP 60 PACK RELEASED

Posted:
Fri Mar 23, 2012 12:19 pm
by eyein12
chrisreb wrote:Ian
2 things -
completed scenarion fine - must have been a corrupted file?
Slightly bizzare thing - when you revert from a save the containers all change!
Also when you sound the horn on the GP60 the throttle reverts to zero for me - not sure if I am alone in this.
Phew at least Seattle route is OK. Having lost ability to play on southern end of SOO I would not have liked to have lost this especially as it may be extended.
there must have been a corrupted file in the soo too. I would reinstalle v4 clean. there NO reason why i t can work.
to address your horn-throttle question that must be an input mapper thing, its not just you. I will take a look at it over the weekend. I plan on having these issues tied up by monday. that will be the final update. Rest assured I am working on it. thanks for the info chris glad to hear the scenarios are working.
Containers do change back to their respective containters when you come back from a save. thats a railworks issue, Ive had that happen to me.
ian