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Core Update.

Unread postPosted: Tue Feb 07, 2012 1:12 pm
by SMMDigital
Lock down your firewalls folks, the ride is about to start again. Check out RS.com for details.

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 1:14 pm
by ArcticCatZRT
This update has been beta tested by common people, so the issues should be minimal(I hope). But as RSC said, back everything up, especially for creators.

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 1:27 pm
by SMMDigital
Arctic Cat ZRT wrote:This update has been beta tested by common people, so the issues should be minimal(I hope). But as RSC said, back everything up, especially for creators.


I want names and addresses of the beta testers. Getting my supply of pitchforks and torches (not flashlights) ready to roll...

It gives me great confidence that most of the beta testers were probablly the same people who post to the RS Farcebook page. !**duh*!!

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 1:33 pm
by Machinist
Oh my God! I'm !*hp*! and !*YAAA*! or maybe !*YAAA*! and !*hp*! ..... !*don-know!*

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 1:53 pm
by Griphos
Not all the beta testers are FB people. Some of them frequent this very forum.

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 2:06 pm
by Samwolf
I'll be glad to not see grills fans and headlights floating all over the place anymore. !*brav*!

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 2:39 pm
by MontanaRails
Even with a backup, if the core software breaks something, how will this help? Of course, I'm backing up my route, (and have been at least once a week) but if something gets messed up, a backup wont help, we'll just have to repair or scrap the project.

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 2:40 pm
by MontanaRails
Im intrigued by what this means "Smoothed ‘dirty network building’ to stop stutters"

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 2:43 pm
by Rich_S
Yes, hopefully they don't break something that was already fixed. But if they do and you've backed up everything from the Steam folder down, hopefully copying it all back in place will restore you to a point before the update. At least I'm hoping this will be the case? Hopefully Steam will not try to keep updating my backup?

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 3:11 pm
by MontanaRails
True, backing up the entire railworks folder will allow you to unbreak anything that breaks, but downloading any DLC in the future (or any other updates) will likely corrupt the program because they'll be based on a older version of the program. So I'm only backing up my route and developer source folders, nothing else.

Basically, if something breaks (that they can fix - like the floating grills) we'll just have to wait for it. If they break something that they dont intend on fixing, we'll either have to repair or scrap the projects we're working on. There's really no other choice.

I'm hoping for a flawless transition, but we wont know until it happens. Makes me a little nervous anytime they touch the core program (even though I welcome the updates at the same time...).

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 3:13 pm
by SMMDigital
You can turn automatic updating off in Steam. I think.

Im intrigued by the blah blah about "scenery streaming". Me thinks double-speak for "tile boundry loading."

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 3:21 pm
by MontanaRails
SMMDigital wrote:You can turn automatic updating off in Steam. I think.

Im intrigued by the blah blah about "scenery streaming". Me thinks double-speak for "tile boundry loading."


I dont know anymore about auto updating...cause I've unchecked this option and it will stay for a few days, and then all of the sudden auto updating is enabled again. I dont know if it just randomly refreshes its default settings, or if it happens during a client update? But turning off auto update doesn't necessarily mean it will stay that way. It's messed me up in the past.

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 3:27 pm
by SMMDigital
Ahh, just remembered, and pointed out on "that other forum" that if you are a Developer, it might be a good idea to back up the entire Railworks folder. Remember a couple of updates ago when RSC broke the Asset Editor? It might not be just your stuff that gets broken.

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 3:34 pm
by SCLALINE
well people on the east coast will know about 1 pm tomorrow

Re: Core Update.

Unread postPosted: Tue Feb 07, 2012 3:37 pm
by Marleyman
The following list of fixes are borrowed from another forum;

Fixes:

Fix for floating grills

Kuju RailSimulator Bridge Lofts fixed

Kuju RailSimulator Digital Clocks do not illuminate at night

Fix for crash in ScriptManager update

Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion

Fix for showing incorrect FPS with shift + z

Less GPU stalling at high frame rates by flushing the command buffer when 2 frames are queued for rendering

Unstepped rather than unclamped for frame time updates on camera

Physics transformation interpolation for Player RV geometry and Physical cab camera

FXAA replaces MLAA

Brake pipe pressure gauge fully working in HUD

Increased protection against skidrow cracks

Fix for mixed double head steam running out of fuel

Fix for facing double head steam fighting

Particle optimisations

Multicore improvments

Superelevation works on 3D track

Casting lights are scaled back on lower settings

Tile File loading optimisations

Emitter shaders are only loaded once

Smoothed dirty network building to stop stutters

FXAA doesn’t up then down sample when SSAA enabled - less blurry

Platform character update optimisations

Incorrect water clipping fixed

Electric power on 3rd rail with no pantograph

Gantry tool offers height offset

HW instancing turned off in PS2.0

Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile

Scenery decals are incorrectly lit in TSX

Seasonal lighting up times

Invisible decals

AA issues with precipitation fixed

Day/Night lights additional fix for randomly being in wrong state

Fix for point light / spot light / water changes not saving when only

properties in the fly out are modified

Fix for hex colour parsing / display

TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating

Smoothness improvements in scenery streaming