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Dodgy?

Posted:
Mon Dec 26, 2011 9:15 pm
by emdsd90mac
So in the Donner Pass route, RCS has "dodgy" after some of it's locos. Based on recent experience in a route I am building and using these locos, 8 to be exact I am guessing that means dodgy performance. I could barely get my train moving. Am I right on this?
Re: Dodgy?

Posted:
Mon Dec 26, 2011 9:22 pm
by Kali
They have a random chance of failing. From what I can see of the script, which is the only bit I have actually seen, they're fine until they fail & then they just switch off.
Re: Dodgy?

Posted:
Tue Dec 27, 2011 12:03 am
by emdsd90mac
I was testing out a section of my route I am attempting to build, so I decided to pull a long, heavy drag of gravel hoppers (127), I had 4 on the point, 2 mid train and 2 EOT and it took a while to get her going. And, I did notice what once I got cruising pretty good and then pulled off the spur and into the yard that 3 of them on the point were shut off. It's a nice idea. I think if would be neat if someone could somehow incorporate a knuckle breaking or some other common and not so common train breaks.
Re: Dodgy?

Posted:
Tue Dec 27, 2011 12:10 am
by Kali
Random pipe bursts are easy enough, but you can't uncouple automatically in any way at all ( which is ironic given after RW3 first released, trains were uncoupling themselves all the time... ).