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Route's for TS12

Unread postPosted: Sun Nov 27, 2011 1:26 pm
by BNSF650
Does anybody know if the old routes run good in RW3?

Re: Route's for TS12

Unread postPosted: Sun Nov 27, 2011 3:14 pm
by buzz456
Most of the old routes run better than most of the new routes. In other words yep, all of them other than Tori's route seem to run fine.
Buzz

Re: Route's for TS12

Unread postPosted: Sun Nov 27, 2011 3:46 pm
by arizonachris
Tori's route runs fine. C&O Allegheny is one of my faves, tested it out months ago.

Re: Route's for TS12

Unread postPosted: Sun Nov 27, 2011 4:34 pm
by BNSF650
Thank you guys.

Re: Route's for TS12

Unread postPosted: Sun Nov 27, 2011 4:59 pm
by Griphos
If you mean freeware routes, and NA, then, as Chris said, Tori's C&O Alleghany runs great, as does the Bay of Quinte. MIchael has updated both the IIR and the MC&SA, and they both run great. The CSX runs great. The NERW-PA runs great. Those are the ones I've been running lately and so can testify about.

Re: Route's for TS12

Unread postPosted: Sun Nov 27, 2011 6:24 pm
by buzz456
Hmm, I'll go back and try Tori's route again tonight. Both times I tried to run it yesterday it crashed after about five minutes. Sorry if I was handing out bad information.
!!**sorry**!!
Buzz

Re: Route's for TS12

Unread postPosted: Sun Nov 27, 2011 9:27 pm
by arizonachris
Not bad info at all, Buzz. But a crash after 5 minutes each time could be symptomatic of another issue. Verify the game files and do a blueprint cache clear. Which scenario on Tori's route, or was it free roam? The Big Boy run was fine. Dang, that coal drag is one heck of a challenge to finish. **!!bang!!**

Re: Route's for TS12

Unread postPosted: Mon Nov 28, 2011 1:20 pm
by GaryG
Hi

A crash after five minutes in a CPU/Graphics intensive route could indicate a possible overheating problem.

When was the last time your computer had a dust/lint removal?

GaryG

Re: Route's for TS12

Unread postPosted: Mon Nov 28, 2011 4:09 pm
by buzz456
Just did it. Something else is fubar.