TS2012 frame rate performance charts

Thought I'd post a followup to some frame rate charts I posted in another thread last month, from figures recorded while playing TS2012 on my Core i5-2500K with 8GB RAM, Radeon 6850 and WD Green HD. The test setup for all tests below was as described in my original post, except beginning with test 2, I enabled 8x AF in the launch window to make the playing of entire scenarios a little nicer, and tests 3 and 4 were performed after Catalyst was updated to 11.10 and motherboard BIOS & drivers were updated.
Test 1: Northeast Corridor 'The Keystone'

Test 2: Northeast Corridor 'Early Clocker'

Test 3: Horseshoe Curve 'The Champion'

Test 4: Horseshoe Curve 'The Champion' - 30FPS Lock enabled

Battlefield Bad Company 2, online multiplayer session (various maps)
This was to show my system's performance in a well-known, resource-intensive game that's popular for benchmarking.

Bus & Cable Car Simulator: San Francisco demo
This was to show my system's performance in another recently-released, large open-world vehicle simulator.

On my todo list is to retest The Keystone to see how much reproducibility there is in the results, retest The Champion with FRAPS 3.4.7 to see if changes in that program since 3.4.6 affect the results, retest after getting an SSD to see if some of the game's performance issues are related to hard disk reads.
In the meantime it'd be great if other people would load FRAPS before playing and post the results CSV so I can make identically-formatted charts for comparing various systems.
Test 1: Northeast Corridor 'The Keystone'

Test 2: Northeast Corridor 'Early Clocker'

Test 3: Horseshoe Curve 'The Champion'

Test 4: Horseshoe Curve 'The Champion' - 30FPS Lock enabled

Battlefield Bad Company 2, online multiplayer session (various maps)
This was to show my system's performance in a well-known, resource-intensive game that's popular for benchmarking.

Bus & Cable Car Simulator: San Francisco demo
This was to show my system's performance in another recently-released, large open-world vehicle simulator.

On my todo list is to retest The Keystone to see how much reproducibility there is in the results, retest The Champion with FRAPS 3.4.7 to see if changes in that program since 3.4.6 affect the results, retest after getting an SSD to see if some of the game's performance issues are related to hard disk reads.
In the meantime it'd be great if other people would load FRAPS before playing and post the results CSV so I can make identically-formatted charts for comparing various systems.