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Does terrain block rendering?

Unread postPosted: Sat Oct 29, 2011 9:20 am
by DashingDan
By which I mean, if I put up a mountain, is anything behind the mountain rendered or is it just ignored? Or maybe I should just ask if anything not in view of the player camera renders? And suppose I'm building a route that's as flat as the proverbial pancake? Do I need to be even more concerned about the number of assets & polys than, say, on a mountainous route where the total possible view-distance is limited by terrain?

I guess I'm just looking for some really general "theorizing."

*!question!* *!question!* *!question!* *!question!* *!question!*

Re: Does terrain block rendering?

Unread postPosted: Sat Oct 29, 2011 10:16 am
by Kali
Yes, it should cull anything not visible - I wonder sometimes if some HSC performance issues are the engine getting a bit confused doing this. Knocking down the amount drawn when you *can* see it is what LODs are all about - further away something is the less detail it needs, so it's easier to draw. I think most of the processing is probably due to lighting effects rather than going about the basics of drawing an asset though.

Re: Does terrain block rendering?

Unread postPosted: Sat Oct 29, 2011 5:50 pm
by DashingDan
Kali wrote:I think most of the processing is probably due to lighting effects rather than going about the basics of drawing an asset though.


That sounds a little like "distance fog" from the old Unreal Editor. You could select various options for "fog" that would limit the draw distance and level of detail and so forth.