Does terrain block rendering?
By which I mean, if I put up a mountain, is anything behind the mountain rendered or is it just ignored? Or maybe I should just ask if anything not in view of the player camera renders? And suppose I'm building a route that's as flat as the proverbial pancake? Do I need to be even more concerned about the number of assets & polys than, say, on a mountainous route where the total possible view-distance is limited by terrain?
I guess I'm just looking for some really general "theorizing."

I guess I'm just looking for some really general "theorizing."
