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Re: MSTS to Railworks?

Unread postPosted: Wed Oct 12, 2011 9:40 pm
by Bananarama
Are these models you created, or something that already exists?

Re: MSTS to Railworks?

Unread postPosted: Wed Oct 12, 2011 9:56 pm
by dick8299
You can convert MSTS content to RW Assets with the shape converter discussed in this thread. Bear in mind though, that you can not publish the converted assets if you are not the original creator or if you do not have the original creator's approval.

http://forums.uktrainsim.com/viewtopic. ... +converter

Re: MSTS to Railworks?

Unread postPosted: Wed Oct 12, 2011 10:51 pm
by jpetersjr
Sometimes though, it's just easier to build the model from scratch.

Re: MSTS to Railworks?

Unread postPosted: Wed Oct 12, 2011 11:00 pm
by Shortliner
Honestly, stuff from MSTS looks dated in RW3.

Re: MSTS to Railworks?

Unread postPosted: Wed Oct 12, 2011 11:12 pm
by Shortliner
mdurdan wrote:Not if we fix them up a bit and put better textures on them, I plan on making them shine better than the defaults! *!lol!*


It's not just the texture, it's also the model. RW supports a higher number of polys than MSTS did (or does).

Honestly, it's just better to create new models that has higher poly count, better textures, and doesn't lag the game.

Re: MSTS to Railworks?

Unread postPosted: Wed Oct 12, 2011 11:57 pm
by Bananarama
mdurdan wrote:actually the less pollys the faster the game will go, and we will make them shine trust me *!lol!*

Take it from someone who understands what went into the models in MSTS and what it takes to create something useable in RW3, the models from MSTS will still look dated compared to what we've got now. Regardless of what you may believe, you can't make a silk purse from a sow's ear - trust me.

Re: MSTS to Railworks?

Unread postPosted: Thu Oct 13, 2011 12:28 am
by g_nash
mdurdan wrote:but Ron's 4-4-0 Atlantic doesn't look that bad, at least I don't think it does !*don-know!*


Maybe , but Hack has posted truth , it's just not worth the effort ( with some rare exceptions )

ETA ..

It's not always the tri count for any particular model that affects in game performance , that is one consideration for sure ,but the number and type of materials used and the UV mapping ( batching your drawcalls ) will have much greater influence .

Ta

Re: MSTS to Railworks?

Unread postPosted: Tue Oct 18, 2011 7:51 pm
by pwillard
Sometimes though, it's just easier to build the model from scratch.


Pete Willard (me) makes MSTS models... and I agree strongly with this. Just start over.