SMMDigital wrote:Ok, beginning to understand this a little better, but I still have questions.
What is a diffuse map? The first slot in 3DC is for the Primary Texture, the 24 bit + alpha as you have stated.
I have never used a shadow map, as 3DC does not support baking. I always make a layer in Photoshop to simulate grime and shadows. The second slot in 3DC is for a secondary texture, and its opacity is variable, so I suppose it could be used for a shadow or occlusion map.
The other slots in 3DC are Translucency, Bump, Specular, and Environment. Im trying to match up their Max equivilent, so when you guys talk max, I can translate.
I guess it would go like this then ..
Slot 1 is the diffuse texture ------------ This is my color map ( diffuse ) and would be your primary texture .
Slot 2 is the normal map (24bit) with specular map (8bit) in the alpha channel ------------ If Crafter supports bump , then maybe you can add the normal+specular(in alpha channel) here ... both can be made in Photoshop ( good photoshop hard surface tut from a great guy >>
http://forums.cgsociety.org/showthread.php?t=373024 << (and not sure of any reason that the GIMP cannot do the same) or you can use CrazyBump (
http://www.crazybump.com/ ... youtube vid for demo >>>
http://www.youtube.com/watch?v=ohchkP-9oxo )
Slot 3 is the Ambient Occlusion map ------------ as you typed >>
I always make a layer in Photoshop to simulate grime and shadows << so this is where you need that texture , need to put that layer as new texture , ( have you heard of or tried Xnormal ?
http://www.xnormal.net/1.aspx )
That's how it goes for Max . You could maybe ask the Crafter guy if you can use it like the above .
(ETA some stuff)