styckx wrote:The problem with limiting your FPS to 30fps also causes TS 2012 to take 800 years to load a scenario. It needs it done natively. I started loading Altoona In Winter before even writing this post and it's still loading. With the FPS limiter off I could have loaded this scenario 3x over..
And it's still loading.. And loading.. And Loading... And finally done. Still stutters though even with pre-rendering frames.
Importz2k1 wrote:It still stuttered for me aswell.
Sly wrote: Hi Bill
Thats why the ability to alter the fps limit whenever is good.... whilst its loading push it to whatever you want and then drop it down .....
I didn't mention it as didn't want to get confusing + the fact you will prolly have to set differnt limits depending on complexity of the route / scenario you are driving.
Also....On my machine If I turn off the second screen (even when in windowed mode) I get a huge boost .... it appears that the RW settings may be applied to the whole desktop
This may be relevant for you with your set up
Sly

styckx wrote:Yeah.. You have more patience than I.. I've been a "set it to max and forget it" gamer for years. I just never had to worry about "tweaking".. TS 2012 ruined my habit and technically and logically speaking I can't come up with an answer as to why this game is so utterly demanding and acts the way it does. Some have more patience than I. I spend a ton of money to just `play it the way it was meant to be played' (on AMD hardware) and I'm just not sure how TS 2012 is "meant to be played". I doubt anyone has an answer for that at this point.
My 6990 will be arriving in about 4hrs, curious to see what differences I see or not. My habit for years with Railworks was just to come home, and run it and escape from the stressful reality of work and life.. That habit is broken thus, making me unusually stomp my feet a little. Just frustrating.
ca2kjet wrote:It's highly unlikely that the stutters are caused by the GPU. The GPU can run 99%-100% all day without a hitch. Stutters usually appear from the CPU or audio processor or combination of both. For me, the only time I get stutters is when sound changes in some form or another. This also may be related to the multi-core setup that isn't complete, so the game may not be running efficiently and there is the possibility that the CPU is being overtaxed.
I can, and I'm sure many others can, run this game at its highest settings. The limitation for me is my CPU and most likely the same for others. You can tell this by adjusting your resolution. If your FPS goes up with reduced resolution then your graphics card is the problem, but if you can reduce the resolution to whatever you want and it makes no difference then it's the CPU that's limiting you. I can get the same performance with 1024x768 as I can with 1920x1600. I expect to be able to run this game maxed out once I can use all my cores.
Usually these are the things that are CPU intensive: physics, animation, particle effects, decals, polys, sound and lighting/shadows (which is why running highest detail shadows is out until I can use more cores)
And usually, the GPU handles physics(if available), texturing, bump-mapping, AA/AF, HDR, bloom, and of course resolution.
I can max out every single setting and the only thing limiting me is the shadows, which means, CPU limitation. Unless RS decided to program TS2012 oddly that the GPU and CPU are doing non-standard processing.


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