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Road 2L Tar

Posted:
Wed Sep 21, 2011 8:33 am
by SMMDigital
I've been using Scale Road on the AND route since shortly after starting it, and I plan to continue using it in areas where detail is important. However, for areas where roads are a "background" object, I want something simple with traffic that i don't have to go to the trouble of laying lofts on. Is the Road 2L Tar **** in RW by default, or is it part of something like The Port Road or Phorum Peninsula?
Re: Road 2L Tar

Posted:
Wed Sep 21, 2011 8:34 am
by eyein12
default, I dont have either of those routes and i still have the piece youre talking about.
Re: Road 2L Tar

Posted:
Wed Sep 21, 2011 8:40 am
by Hawk
Confirmed.
I have a 100% default install of RW2 and those Tar road sections are there.
tar.jpg
Re: Road 2L Tar

Posted:
Wed Sep 21, 2011 8:49 am
by SMMDigital
Excellent! Thanks for the quick responses!
I have so many add-ons that it's hard to tell what is default and what is not. I think i'm going to set up a "pure" RW install for testing purposes on my Vista Partition and remove whatever add-on packages after testing is over.
Re: Road 2L Tar

Posted:
Wed Sep 21, 2011 11:28 am
by artimrj
The Tar roads are UK roads I believe. If I remember they have a line of grass on each side of them too. They make good driveways.
Re: Road 2L Tar

Posted:
Wed Sep 21, 2011 3:29 pm
by SMMDigital
They are good for background roads. They closely match the size of Scale Road. I'm not sure why the default RW roads are like 80 feet wide. I'm working on a reskin for the 2LTar to make them better match SR for where they meet in the game.
Re: Road 2L Tar

Posted:
Wed Sep 21, 2011 3:54 pm
by eyein12
jerry you have a pm
Re: Road 2L Tar

Posted:
Wed Sep 21, 2011 5:31 pm
by DashingDan
artimrj wrote:The Tar roads are UK roads I believe. If I remember they have a line of grass on each side of them too. They make good driveways.
You can get rid of the grass by sinking the road into the ground just a hair or two. Which you probably already know.

Re: Road 2L Tar

Posted:
Wed Sep 21, 2011 8:48 pm
by SMMDigital
Eye, i got no pm. Im having trouble sending and receiving from my phone this eve.
Re: Road 2L Tar

Posted:
Thu Sep 22, 2011 8:59 am
by eyein12
ok check again
Re: Road 2L Tar

Posted:
Sat Sep 24, 2011 7:51 am
by SMMDigital
Over the Shock/Awe/Chagrin of TS2012. Back to asset building.
A few lofted background objects to help speed along the route building process. Not a replacement for ScaleRoads, these are default British paved roads that have been texture modified, resized, and fitted with American traffic. Will be working on the four-lanes soon.
smm_loftedus.JPG