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the latest video , route editor

Posted:
Thu Aug 11, 2011 1:18 pm
by imnew
The newest video from RW HQ, route editor.
This will make route building alot faster i think. Thanks RW HQ
http://www.youtube.com/user/RailSimulat ... 7oE5Bd9eDk
Re: the latest video , route editor

Posted:
Thu Aug 11, 2011 1:29 pm
by PapaXpress
YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES!
Re: the latest video , route editor

Posted:
Thu Aug 11, 2011 2:43 pm
by LordMannu
HAY CARAMBA!
Re: the latest video , route editor

Posted:
Thu Aug 11, 2011 2:51 pm
by hminky
Who cares about "rain drops", super-elevation and some other dog and pony show?
Now, that is impressive, shoulda shown that first. So much for the other sims.
YOWZA
Harold
Re: the latest video , route editor

Posted:
Thu Aug 11, 2011 4:04 pm
by SMMDigital
Hmm. Looks interesting. Since the AND is 90% trees, this will help tremendously. However, I wonder if you will be able to adapt it to use third party assets, such as the RSC foliage pack and the scenery vegetation packs from 3DTrains.
Re: the latest video , route editor

Posted:
Thu Aug 11, 2011 4:09 pm
by SithMurcielago
I was wondering the same thing. Sanford FL to Florence SC has alot of trees and i like to mix and match with vegetation.
Re: the latest video , route editor

Posted:
Thu Aug 11, 2011 4:36 pm
by styckx
That was...... Exceptionally climactic! Well done.
Re: the latest video , route editor

Posted:
Thu Aug 11, 2011 5:48 pm
by micaelcorleone
SMMDigital wrote:Hmm. Looks interesting. Since the AND is 90% trees, this will help tremendously. However, I wonder if you will be able to adapt it to use third party assets, such as the RSC foliage pack and the scenery vegetation packs from 3DTrains.
It seems that you can use this feature with every asset in your list.
Re: the latest video , route editor

Posted:
Thu Aug 11, 2011 6:11 pm
by mote454
micaelcorleone wrote:It seems that you can use this feature with every asset in your list.
That was my impression too, when I first read about this feature. That you place what ever asset you want on the square, and then size and place the square where you want it. Unless I read it too fast, but I sure hope it works that way?
Re: the latest video , route editor

Posted:
Fri Aug 12, 2011 6:31 am
by Shortliner
That looks AWESOME!
Re: the latest video , route editor

Posted:
Fri Aug 12, 2011 7:32 am
by OldProf
I've never attempted route building and doubt that I ever will (and I'm really grateful to those who do build routes), but this new world editor looks very interesting. Frankly, I just enjoyed watching the trees move around. As I theatre vet, I'd like to see this called the "Dunsinane Effect"!
Tom Pallen
Re: the latest video , route editor

Posted:
Fri Aug 12, 2011 12:23 pm
by eyein12
worst case scenario, you chose 1 tree type create your block, then another tree type with a new block and so on to create your variety. it still decreases the amount of assets per tile tremendously when blocking, only a matter of time before you can include different species in each block for variety.
Re: the latest video , route editor

Posted:
Fri Aug 12, 2011 3:01 pm
by spec5sx
I had a look at the video yesterday and needless to say I'm quite pleased.

The block asset feature alone is going to save ENORMOUS amounts of time placing assets, trees in particular. I wondering though if you can blueprint your own asset groups? Also, it would be nice to have random tree groups as well and not just one particular variety.
Re: the latest video , route editor

Posted:
Fri Aug 12, 2011 4:13 pm
by MadMike1024
spec5sx wrote:I had a look at the video yesterday and needless to say I'm quite pleased.

The block asset feature alone is going to save ENORMOUS amounts of time placing assets, trees in particular. I wondering though if you can blueprint your own asset groups? Also, it would be nice to have random tree groups as well and not just one particular variety.
The Lewis and Clark tree planters will LOVE this...

Re: the latest video , route editor

Posted:
Fri Aug 12, 2011 4:37 pm
by sleepyto
This is what I need for the Big Piney Woods. What a time saver.
Thanks for this improvement
