by Kali » Sun Jul 31, 2011 6:30 pm
MaxPowerAtRail doesn't do anything at all for the player ( I don't think it does anything for the AI either, I'm not terribly experienced setting up AI physics ). MaxPower is the only figure, and you need to allow for losses in it. 81-82% for DE, 80% for DH, I guess 91% for electrics. Is there a ContinuousEffort setting? I don't even remember that :) that's just the first point you can open the throttle fully without putting the ammeter in the yellow anyway.
I have a totally rewritten UK Class 158 which ditches the graphs entirely, and mimics a voith diesel-hydraulic transmission with the diesel-electric model. Sadly the RW implementation of hydraulic & mechanical transmission is broken to the point you can't actually get it remotely right - but the diesel-electric model is predictable and easy to script, so if you're up to the scripting challenge you can mimic pretty much anything diesel with it. I did it to see if it could be done and for the experience, and it works very well. I haven't yet tried the same technique on something with an infinitely variable throttle yet ( the 158 has notches ) but it should be ok. I'd wait to see what RW3 does to physics before embarking on something major though.
The point I was forgetting to make in the last paragraph is that the entire physics setup uses real world values - other than the cD which I don't have - and the first time I ran it once I'd got the script debugged and it wasn't being wierd, matched real-world timing. RW at heart uses basic documented real-world physics equations, you just have to junk all the additional wierdness from the graphs & so on to get to them.