This is huge!
Right from the Official FAQ:
Across the sim, an extraordinary number of innovations and changes have been made to improve the player experience
right from the beginning. We have taken into account the requests and wishes raised by RailWorks 2 users since last
autumn in order to create the train simulation experience that train‐simmers have been waiting for. Key upgrades
include:
Gameplay
Multiple‐source dynamic lighting: allows streetlights & headlights to illuminate the ground and nearby objects
Extended terrain draw distance and terrain shadows
Multiple‐headed consists to allow consists to be powered by different types of traction
Particle effects on locomotive windows – e.g. rain drops
Working wipers which clear away rain drops
Improved skies with stars and moving clouds
Water with depth and reflections of nearby objects and terrain
Depth of field can be switched on to give a camera focus effect
Soft shadows mimic real daylight shadows
Consist speed limits realistically enforced
Improved track unevenness and cab camera movement increasing with speed
Smoothing of vertical curves on tracks.
New, user interface and loading screens
Superelevation creates accurate simulation of curved tracks
Editing & building
Improved browser list and functionality plus other improvements to the asset editor
New stopping point feature to simplify scenario creation
New way of simplifying display of editor features
New way of authoring marshaling of AI trains – particularly useful in yards
Ability to lay blocks of assets
Improved terrain modeling and better import tool
Ability to preview lofts in the asset editor
The popular RS Career System, Cab Control and world editor remain in place with enhancements.
