Page 1 of 1
Horns--Is there a way?

Posted:
Tue Jul 12, 2011 8:27 am
by kcs_fan
Is there a way to make AI trains automatically sound their horns at crossings? Would be a really neat addition if possible!

Re: Horns--Is there a way?

Posted:
Tue Jul 12, 2011 9:36 am
by micaelcorleone
Unfortunately not.
Hope for the Big Update, though I'd say it's very unlikely. How do you want the AI to recognize where a crossing is?
Re: Horns--Is there a way?

Posted:
Tue Jul 12, 2011 9:55 am
by GeorgeT93
This sounds like a very cool idea to me. :) I haven't done any kind of development for anything in RW, so I don't know if it's possible, but I'd think if trigger objects could be placed, like a rectangle from one "horn" sign to the next, and have the AI sound it's horn whenever it's in the trigger area, that could get the job done. Of course, I have no idea if RW supports 'triggers' and such when building a scenario, and even if it does support triggers, the horn may not be something that can currently be assigned as an action in a trigger area. But who knows, maybe something they could add in the future, as I do think it would be very cool and add a bit to the immersion.
-George
Re: Horns--Is there a way?

Posted:
Tue Jul 12, 2011 10:57 am
by Kali
We have discussed making horns sound at whistleboards in the past; apart from having to rescript every engine ( and whistle board ) out there, I can't think of any particular reason it wouldn't work.
Re: Horns--Is there a way?

Posted:
Tue Jul 12, 2011 11:57 am
by kcs_fan
I was thinking along the line of some kind of anchor or marker placed in the tracks prior to reaching a crossing. I have no idea what it would involve or how to do it, but it would really add to the atmosphere!
Re: Horns--Is there a way?

Posted:
Tue Jul 12, 2011 12:11 pm
by Kali
Doing it that way round has problems, you only have one horn for all types of train...