Chacal wrote:Actually from what I heard the Run8 engine was written from scratch.
In a way, Train Simulator is an offspring of MSTS, in the sense that MSTS was developped by Kuju, which then developed Kuju Rail Simulator, which was taken over by RSDL which became RailSimulator.com Ltd (RSC), and it became Railworks, and then Train Simulator, while RSC decame Dovetail Games (DTG).
Chacal wrote:Actually from what I heard the Run8 engine was written from scratch.
In a way, Train Simulator is an offspring of MSTS, in the sense that MSTS was developped by Kuju, which then developed Kuju Rail Simulator, which was taken over by RSDL which became RailSimulator.com Ltd (RSC), and it became Railworks, and then Train Simulator, while RSC decame Dovetail Games (DTG).
cnwfan wrote:Maybe you're thinking of Open Rails which is MSTS based, although I believe that has been converted over to a more modern gaming engine. I believe with Run8 v3, the graphics engine changed. Colors on the v2 content became more saturated along with more contrast. The physics itself was completely written from scratch, and continues to be refined with each version. TSW2 uses the Unreal game engine, and I believe Railroads Online uses the Unity game engine.
scottb613 wrote:cnwfan wrote:Maybe you're thinking of Open Rails which is MSTS based, although I believe that has been converted over to a more modern gaming engine. I believe with Run8 v3, the graphics engine changed. Colors on the v2 content became more saturated along with more contrast. The physics itself was completely written from scratch, and continues to be refined with each version. TSW2 uses the Unreal game engine, and I believe Railroads Online uses the Unity game engine.
Hi Folks,
Open Rails was also written from scratch - started by Wayne Campbell who you might be familiar with from his excellent work here - they just wrote the new program to be able to utilize the old MSTS content.
Regards,
Scott
Users browsing this forum: YandexBot and 2 guests