I am still working on my TS route based on the Cowan, Tennessee area of the L&N Chattanooga Subdivision. I've been sidetracked this fall and winter due to some illness and Covid. I'm headed back onto the mainline now and trying to get back into detailing the route. Looking at the great routes that have been created recently, such as the Mountain Subdivision with its high attention to detail, one of my favorite things is the pole line. All of us with a little grey in the head remember the pole lines along the routes used for communications and signal code. I feel they add to the realism of the routes in TS. I'm a self taught novice at this simulator with lots of help browsing RWA and numerous other sites. I want to produce a route people will enjoy when its hopefully done and I share it with the community.
In the route that I am creating, I have been using a line pole with two cross arms for multiple wires but with no wires. I find that I can get the poles the way they really are...some crooked, some higher and lower, and often leaving the right of way to ascend a hill or avoid a rock cut or outcropping. I have been experimenting with the pole line lofts in the game and trying to get them to look right up and down the hills. Since installing a loft works the same as track with the linear objects tool, it can be difficult to get the pole line loft with wires to look correct. You have to use the gradient tool to ascend or descend a hill. As my example pictures show, my route has numerous mountains and hills the line passes through or over. There are deep rock cuts representing the way the builders sliced their way across Cumberland Mountain.
Using the linear objects tool, it takes a lot of adjusting the grades and experimentation to get the pole line to look correct. Often there are points along the line that are missing a pole on each end until a manual adjustment is made to raise or lower the loft. Then the poles magically appear but the wires are not continuous because the whole thing is linear between the points where you stop the loft. You have to manually adjust each point using the gradient arrows. You occasionally get an extra pole where there would not be one. I'm open to anyone who is an experienced pole line artist to offer any suggestions. Looking over the Mountain Sub, I see that they ran most of their pole lines in a linear manner where there were no steep ascents away from the relatively flat roadbed. You can do that using the snap to terrain feature in the tool. Not a criticism of doing it that way, just an observation. I love that route.
The greatest detraction of the pole line installed by the linear objects tool is..... its too perfect. No leaning poles. Just like a picket fence.
This brings me to my poll. I was wondering what everyone's opinion on pole lines in the simulator is. Are the wires important to you? Look at my pictures and tell me if you can live without the detail of the wires. The next time you roll along a route observe how it is detailed with a pole line. The time required to install the pole line with the program's tools results in some major tedium adjusting everything just so! Meanwhile, here are several example images of the pole line on my route. Does it matter to you there are no wires. Does it really detract from the realism. First pic is one showing my experimenting with wires and extra pole that magically appeared.
