The DTG UPBoxcarPack01 and Krellnut sounds

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The DTG UPBoxcarPack01 and Krellnut sounds

Unread postby Shawmut » Sat Jan 29, 2022 11:55 am

I've been going through my Assets folder and making sure that all wagons are aliased to the excellent Krellnut sounds, either from Krellnut's 2015 sound pack or any of the other alias packs available here in the file library. Where there aren't any, like for some of my DTM folders, I've created the aliases myself.

So far, so good, everything was working just great. Until I got to an item I had almost forgotten about, a TS2016 bonus item I got called the "UPBoxcarPack01" in the DTG folder. For some reason, even though this wagon has the RSC\ShermanHill sounds aliased to it, the sounds ONLY appear when I run this wagon on the Sherman Hill route itself. If I run it in QuickDrive on any other route the wagons are silent.

Now the GenericFreightWagon.bin file in Krellnut's ShermanHill folder already has the alias in it, as this was one of the original Krellnut folders included with his 2015 sound pack. So for the life of me I cannot figure out why the path doesn't work when this wagon is run on any other route ... I mean the path in the wagon's bin file doesn't change.
!*hp*!

The only wrinkle I can see is that unlike almost any other wagon pack I've got, the sounds are directly aliased to the ShermanHIll route, and NOT to an Audio folder. In fact, the Audio folder in the UPBoxcarPack01Assets.ap file only contains sounds for the RailNetwork folder, NOT the RailVehicles one. Could this be the source of the problem? If so, how do I fix it?

Below is the Wagon Sound segment of the wagon's BoxCar.bin file, if this will help:

<ContainerComponent>
<cEntityContainerBlueprint>
<TrackTerrainInEditor d:type="bool">0</TrackTerrainInEditor>
<Children>
<cEntityContainerBlueprint-sChild d:id="1117">
<ChildName d:type="cDeltaString">Wagon Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">ShermanHill</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Freight\GenericFreightWagon\Exterior\GenericFreightWagonSound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
</Children>
</cEntityContainerBlueprint>
</ContainerComponent>

Dave
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Shawmut
 
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Re: The DTG UPBoxcarPack01 and Krellnut sounds

Unread postby buzz456 » Sat Jan 29, 2022 12:50 pm

If you have Sherman Hill checked in the asset folder when you are running them elsewhere I suspect they will have sound. the path to the sound is RSC\ShermanHill so it can't see the referenced GenericFreightWagonSound.xml unless it can see the Sherman Hill folder. I would just change the bin file to the Kuju sounds assuming you have that aliased to WJ Sound.
It would be Kuju
RailsimulatorUS
Audio\RailVehicles\Wagons\Wagon Generic Sound
Buzz
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Re: The DTG UPBoxcarPack01 and Krellnut sounds

Unread postby Shawmut » Sat Jan 29, 2022 1:38 pm

buzz456 wrote:If you have Sherman Hill checked in the asset folder when you are running them elsewhere I suspect they will have sound. the path to the sound is RSC\ShermanHill so it can't see the referenced GenericFreightWagonSound.xml unless it can see the Sherman Hill folder. I would just change the bin file to the Kuju sounds assuming you have that aliased to WJ Sound.
It would be Kuju
RailsimulatorUS
Audio\RailVehicles\Wagons\Wagon Generic Sound


Thanks Buzz, once again your advice was spot-on. I'm still wrapping my head around RW's basic schema, which is much more individual folder-centric than my experience with MSTS and ORTS. I just needed to know how it would be able to "see" Sherman Hill, and this was the answer.

*!!thnx!!*

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