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Blueprint help

Unread postPosted: Sat Mar 13, 2021 1:04 am
by sykartracer
Hello everyone, I have run into this picture. When I was trying to load Krellnut's sounds onto Marias, I ended up loading Searchlight's blueprint for their GP38 pack into the route blueprint itself. Now, I would assume that I just uncheck the two boxes and that would be fine, but the game tells me that "these blueprints might not load properly". I am unsure if I would wreck my game and cause me to have to do the uninstall/reinstall, or if I'm fine. If anyone has an answer I'd be grateful for your help. Though I'm pretty sure the answer is right in front of me and I'd be stuck feeling like an idiot.
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Re: Blueprint help

Unread postPosted: Sat Mar 13, 2021 9:02 am
by wacampbell
It should be safe to remove those checks.

Its telling you that if you have actually placed any of these objects in your route, and then disable them here, it could cause problems loading the route. But in your case I understand you just checked the box, but have not actually placed any of those assets, so you should be OK to remove the checks.

Re: Blueprint help

Unread postPosted: Sat Mar 13, 2021 11:55 am
by sykartracer
I hope so. Normally, if I do use that blueprint, it's the middle box that I check not the left. But if I'm going to be okay...

Re: Blueprint help

Unread postPosted: Mon Mar 15, 2021 4:39 pm
by kris120
Whenever the route itself loads an asset and you are working in the scenario editor you cannot check the middle box.
You can only make these assets visible in the list on the left by checking/unchecking the right column.
Unchecking only the last column does not prevent TS from loading these assets.