Camera Adjustments

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Camera Adjustments

Unread postby emdsd90mac » Sat Apr 16, 2011 9:35 am

Does anyone know if there is a way of changing the camera physics on the derailment camera so it doesn't make you sick when you put one on the ground? I remember back in the day with MSTS someone wrote new code allowing you to modify the camera numbers.
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Re: Camera Adjustments

Unread postby Trainguy76 » Sat Apr 16, 2011 9:45 am

I don't know about hacking but when you set up rolling stock blueprints, there is an option for the game to end on a crash. (Giving you the rotating camera)
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Re: Camera Adjustments

Unread postby dick8299 » Sat Apr 16, 2011 1:58 pm

Where in the wagon blueprint, does it give the option to end the game on a crash?
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Re: Camera Adjustments

Unread postby thecanadianrail » Sat Apr 16, 2011 5:43 pm

when you crash you can alwayse press 8 and it will give you the world camera, although the game still ends after about 10-15 seconds. i really would like that option to go away, because sometimes you would like to just see a crash now and then, and sometimes to figure out how it happened.
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Re: Camera Adjustments

Unread postby LoneWolfDon » Sun Apr 17, 2011 2:34 am

A couple of times over the last couple of years I had a major derailment while playing RailWorks, and by "fluke" or "glitch", get this, the scenario never ended, I never had any game-over big-ugly-gray-text-box filling the screen message, no spinning vertigo camera view, and I still had full access to all of the camera views.

It was really neat to be able to take my time to see the aftermath of a derailment and from all cameras views I wanted.
When I was ready to quit, I simply pressed Esc key and Quit.

I've also seen a couple of videos on YouTube that show the same, a train-derailment in RailWorks, but without the "Game Over" message, and still being able to switch to all different camera views.

I think this would be a nice optional feature to have, to add in the Option a setting to turn-off the "Game Over" message on a derailment, and to still have access to all cameras.
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Re: Camera Adjustments

Unread postby dick8299 » Sun Apr 17, 2011 6:35 am

Try moving the Assets\Kuju\RailSimulatorCore\Cameras\DerailmentCamera001.bin to your desk top or something and see if you still get the vertigo camera after a crash.
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Re: Camera Adjustments

Unread postby Popoff » Sun Apr 17, 2011 9:07 am

dick8299 wrote:Try moving the Assets\Kuju\RailSimulatorCore\Cameras\DerailmentCamera001.bin to your desk top or something and see if you still get the vertigo camera after a crash.


I tried this. It stopped the spinning camera after the crash but I still couldn't change the camera view at the end and the scenario still terminated after timeout.

This was a geat suggestion and I will leave the DerailmentCamera001.bin disabled in my simulator from now on.
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Re: Camera Adjustments

Unread postby LoneWolfDon » Sun Apr 17, 2011 11:01 am

Cool. Thanks for the tip.
I just simply renamed that file and added a ".OLD" extension on it.

Still, it would be nice to still have access to all camera views after a derailment and no time-out.
It's strange that it's happened that way for me a couple of times, but, it seems to be a rare and random thing when it happens.
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Re: Camera Adjustments

Unread postby thecanadianrail » Sun Apr 17, 2011 2:02 pm

it could be possible with RWTools to go into the files and change the timer to something like a minute or two after the derailment?
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Re: Camera Adjustments

Unread postby dick8299 » Sun Apr 17, 2011 2:37 pm

This is the entire derailment camera bin text. There doesn't seem to be anything to change. It must be hardwired into the sim.

<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cDerailmentCameraBlueprint>
<Name d:type="cDeltaString">Derailment Camera</Name>
<RenderComponent>
<cCameraRenderBlueprint/>
</RenderComponent>
<UpdateComponent>
<cDerailmentCameraUpdateBlueprint/>
</UpdateComponent>
<PosOriComponent>
<cPosOriBlueprint/>
</PosOriComponent>
<ScriptComponent>
<cScriptComponentBlueprint>
<Name d:type="cDeltaString"></Name>
</cScriptComponentBlueprint>
</ScriptComponent>
</cDerailmentCameraBlueprint>
</Blueprint>
</cBlueprintLoader>
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Re: Camera Adjustments

Unread postby simer4 » Tue Apr 26, 2011 5:07 pm

FOUND IT! (Man I'm on a roll *!!wink!!* )

Open the Locomotive .bin file of choice.

Search for this:
<ShowDerailment d:type="cDeltaString">eFalse</ShowDerailment>
Set "eFalse" to "eTrue".

It stops the derailment camera, as well as the derailment warning and instead, it just shows a small message at the top saying you derailed (much like a "Service Approaching" message)

Thanks a ton to Trainguy76 for showing me where to look.

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Re: Camera Adjustments

Unread postby thecanadianrail » Tue Apr 26, 2011 6:27 pm

woohoo, i am going to change that now!
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Re: Camera Adjustments

Unread postby emdsd90mac » Wed Apr 27, 2011 10:47 pm

What program are you using to open the .bin files?
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Re: Camera Adjustments

Unread postby ATSF3814 » Wed Apr 27, 2011 10:51 pm

emdsd90mac wrote:What program are you using to open the .bin files?


You can either use RW_Tools to do it or drag and drop the bin files on serz.exe. That will convert them into xml files that you can edit with notepad.
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Re: Camera Adjustments

Unread postby emdsd90mac » Thu Apr 28, 2011 6:50 am

Ok, I will do this. Thank you
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