RedWhistle wrote:I really like Michael Stephan's "Industrial Interactive Route", so that might be right up your alley.
Totally agree! The route itself is wonderfully laid out, and Michael's scenarios for it are a blast, especially since he used the Penn Central repaints for Dick Cowan's freeware RS-3 and SW-1200.
I got into them within a couple of weeks of getting RW2, actually they were my first ventures into assembling a 'recipe' with free- and payware assets.
A word of caution, however: While the 'Penn Central Foundry Service' scenario ran fine from the start, I couldn't get the 'Penn Central Quarry Run Scenario' going, it crashed on loading every time.
A few emails back and forth with Michael (he's gotta still be sick of seeing my name) and with his help we got it running...I used RW_Tools to diagnose the problem and it turned out there was one teeny .bin file that belongs in Dick Cowan's payware high nose GP-9. I had already learned about having to copy and paste all those .GeoPcDx files in the default folder I could find, there are a bunch in the Cabview and Fittings subfolder that needed to go in the Penn Central repaints' folders.
The problem still wasn't solved. Sure enough, I located more .GeoPcDx files in the Default/ Engine subfolder too. Copied and pasted those into the PC- and PC-red repaints' appropriate folders. Then the high nose GP-9s were at least showing up in the editor...prior to this, all I saw was a pair of couplers in the editor...this is how I learned about copying and pasting those .GeoPcDx files when adding repaint skins
But still the scenario kept crashing, it seems there was one more .bin file missing, the x-gp9_hi_db-nv.bin...and it wasn't in the default GP-9 folder! Michael sent me the file, with this comment:
This is very strange... the engine BIN file *should* be there, it is supposed to be in the repaint I uploaded a long time ago.
I just checked, it is NOT there!!! The missing engine file is for a version without crew. The missing file is attached.
This is also the reason why I could not replicate the error, as the file is not missing on my system.
What really bugs me now, why didn't I or the packager include it in the repaint... and why didn't anybody notice until now? It's been over a year that the repaint is online, and several months that the scenario is online. Looks like it is high time for a patch!
My apologies for this so far undetected bug!!! And thank you very much for finding it!
Best regards,
Michael
Now, I don't know if Michael has since added that .bin file, but dmcchaser, if you want to try this scenario you'll need this file if Michael hasn't fixed the repaint package. After you copy and paste all those .GeoPcDx files from the default engine, cabview and fittings folders to the corresponding folders of the pc and pc-red repaint folders, you need to add it to Britkits\EMD\railvehicles\diesel\gp9\penn-red\engine\x-gp9_hi_db-nv.bin.
Confused yet? I sure was at first! But I suspect you'll find it's well worth the effort and small expense to get these and other scenarios running.
If you want a quick start for new scenarios without all the work of assembling , just purchase the Norfolk Southern SD40-2 HighNose add on pack from Steam...it comes with some fine scenarios along with a really good switching scenario, 'Cement Puzzle.' That NS SD-40's a well rendered loco, of course, too. Recommended. It's also handy to have since it's needed for Michael Stephan's '4 scenarios for the Bay of Quinte,' along with a couple of payware items. Jason Sill's route here is flat out gorgeous, and Michael really knows his stuff about writing scenarios, the four for the Bay of Quinte are lots of involved switching fun.
Ah, one other thing...go right now to the Miscellaneous Files section of RWA and grab Walter (Krellnut) Jaeschke's excellent 'Wagon Sound Pack' mod. I liked it so well I started a thread just to call peoples' attention to it.
Easy to install in a couple of minutes, it adds a zillion real sounds that Walter recorded himself so your freight cars sound
real, lots of screeches, hisses, and thumps. A huge improvement over the tame wussy stock sounds. PS- someone goofed, the readme has gotten mixed up, but the same data that comes with the sound pack itself is fine. Just ignore the readme that's next to the download link. You'll be mighty pleased with those new sounds, I'm sure.