Enabling nearly everything

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Enabling nearly everything

Unread postby ssbobz » Fri Mar 03, 2017 9:03 pm

Hypothetically, what would be the likely result of turning on a majority of ones assets when building a route? Long load times, more frequent crashes?
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Re: Enabling nearly everything

Unread postby buzz456 » Fri Mar 03, 2017 9:05 pm

Yes.
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Re: Enabling nearly everything

Unread postby trev123 » Sat Mar 04, 2017 2:43 am

Short and sweet. *!lol!*
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Re: Enabling nearly everything

Unread postby ChrisOnline » Sat Mar 04, 2017 7:34 am

And a nightmare trying to find stuff in the picklists!
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Re: Enabling nearly everything

Unread postby artimrj » Sat Mar 04, 2017 9:17 am

And all your payware would also be in the list.
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Re: Enabling nearly everything

Unread postby davedingler » Sat Mar 04, 2017 10:40 am

artimrj wrote:And all your payware would also be in the list.


How do you separate the payware from the freeware?
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Re: Enabling nearly everything

Unread postby artimrj » Sat Mar 04, 2017 10:58 am

Don't activate the payware.
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Re: Enabling nearly everything

Unread postby OldProf » Sat Mar 04, 2017 12:13 pm

I make scenarios, not routes, and activate as few assets as possible on a strict basis of need. So, I'm puzzled about why a route maker would want to activate "nearly everything". !*don-know!*
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Re: Enabling nearly everything

Unread postby gwgardner » Sat Mar 04, 2017 12:17 pm

OldProf wrote:I make scenarios, not routes, and activate as few assets as possible on a strict basis of need. So, I'm puzzled about why a route maker would want to activate "nearly everything". !*don-know!*


To have the scenery assets available when building the route. I try to have only freeware assets or the standared routes/assets enabled, but I don't understand or can't keep track of what is a 'standard' asset that comes with TS2017 and previous versions of TS.
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Re: Enabling nearly everything

Unread postby ssbobz » Sat Mar 04, 2017 12:27 pm

Right now I just have the terrain ready and I'm trying to decide what track and building sets fit the route. I'm not very familiar with the assets yet so I don't know which route(s) are going to have the majority of the things I want to use. I've been loading them separately and looking around the world editor but I was thinking it might be faster to load up several and poke around that way.
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Re: Enabling nearly everything

Unread postby buzz456 » Sat Mar 04, 2017 1:30 pm

Just a FYI we built the Lafayette route using NO payware. Everything you see there was default of free stuff.
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Re: Enabling nearly everything

Unread postby davedingler » Sat Mar 04, 2017 5:53 pm

artimrj wrote:Don't activate the payware.


Guess I should have asked how do you identify the payware? The listing of the assets that you select from is by creator but I haven't seen anything that identifies PW from FW.
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Re: Enabling nearly everything

Unread postby artimrj » Sat Mar 04, 2017 6:24 pm

Well what payware did you buy? Don't turn that on. You can see all the DLC you purchased or won in the little black box on your game section of Steam.
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Re: Enabling nearly everything

Unread postby OldProf » Sun Mar 05, 2017 12:08 pm

artimrj wrote:Well what payware did you buy? Don't turn that on. You can see all the DLC you purchased or won in the little black box on your game section of Steam.


Doesn't that only show payware purchased from DTG?
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Re: Enabling nearly everything

Unread postby artimrj » Sun Mar 05, 2017 12:20 pm

OldProf wrote:
artimrj wrote:Well what payware did you buy? Don't turn that on. You can see all the DLC you purchased or won in the little black box on your game section of Steam.


Doesn't that only show payware purchased from DTG?


Yes only payware, it does not show freeware. Another way to see what is payware is in the utilities program. Do a refresh and payware should have security showing for it. So you can not upload it with your route.
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