jalsina wrote:There is no other way than scripting and different tonalities of sounds.
mrennie wrote:jalsina wrote:There is no other way than scripting and different tonalities of sounds.
It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.
You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". Give it a value range of 0..1 and make its interface element be an "Interior lever". In the loco's inputmapper, bind that control to a suitable key so that pressing the key causes the control value to start increasing and releasing the key causes the value to start decreasing. In the engine's sound blueprint (proxybin), set up a pitch modifier for the horn (or whistle) , where the pitch is governed by the value of "Quill", using a curve that causes the pitch to drop about 0.2 as "Quill" rises from 0 to 1.
mrennie wrote:jalsina wrote:There is no other way than scripting and different tonalities of sounds.
It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.
You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". Give it a value range of 0..1 and make its interface element be an "Interior lever". In the loco's inputmapper, bind that control to a suitable key so that pressing the key causes the control value to start increasing and releasing the key causes the value to start decreasing. In the engine's sound blueprint (proxybin), set up a pitch modifier for the horn (or whistle) , where the pitch is governed by the value of "Quill", using a curve that causes the pitch to drop about 0.2 as "Quill" rises from 0 to 1.
buzz456 wrote:I had a quill but then I ran out of ink.![]()
jalsina wrote:mrennie wrote:jalsina wrote:There is no other way than scripting and different tonalities of sounds.
It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.
You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". ....
Is there an example of this in Some DLC out there?
ZekTheKid wrote:The F59PHI from the Pacific Surfliner route has a quill feaature using the 'n' key.
mrennie wrote:jalsina wrote:There is no other way than scripting and different tonalities of sounds.
It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.
You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". Give it a value range of 0..1 and make its interface element be an "Interior lever". In the loco's inputmapper, bind that control to a suitable key so that pressing the key causes the control value to start increasing and releasing the key causes the value to start decreasing. In the engine's sound blueprint (proxybin), set up a pitch modifier for the horn (or whistle) , where the pitch is governed by the value of "Quill", using a curve that causes the pitch to drop about 0.2 as "Quill" rises from 0 to 1.
ET44C4 wrote:mrennie wrote:jalsina wrote:There is no other way than scripting and different tonalities of sounds.
It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.
You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". Give it a value range of 0..1 and make its interface element be an "Interior lever". In the loco's inputmapper, bind that control to a suitable key so that pressing the key causes the control value to start increasing and releasing the key causes the value to start decreasing. In the engine's sound blueprint (proxybin), set up a pitch modifier for the horn (or whistle) , where the pitch is governed by the value of "Quill", using a curve that causes the pitch to drop about 0.2 as "Quill" rises from 0 to 1.
Would there perhaps be a video out there explaining how to do this?
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