Adding Quill to Locomotive?

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Adding Quill to Locomotive?

Unread postby ET44C4 » Tue Oct 11, 2016 2:09 pm

Is there a way to somehow add a quill to a locomotive? (Like putting one on the Pacific Surfliner Cabcar) (The "N" key)
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Re: Adding Quill to Locomotive?

Unread postby ZekTheKid » Tue Oct 11, 2016 2:45 pm

Yes, it has been done by many people. Even I have yet to find how how one adds the horn quill feature onto another engine.
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Re: Adding Quill to Locomotive?

Unread postby jalsina » Tue Oct 11, 2016 5:29 pm

There is no other way than scripting and different tonalities of sounds.
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Re: Adding Quill to Locomotive?

Unread postby mrennie » Tue Oct 11, 2016 6:04 pm

jalsina wrote:There is no other way than scripting and different tonalities of sounds.


It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.

You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". Give it a value range of 0..1 and make its interface element be an "Interior lever". In the loco's inputmapper, bind that control to a suitable key so that pressing the key causes the control value to start increasing and releasing the key causes the value to start decreasing. In the engine's sound blueprint (proxybin), set up a pitch modifier for the horn (or whistle) , where the pitch is governed by the value of "Quill", using a curve that causes the pitch to drop about 0.2 as "Quill" rises from 0 to 1.
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Re: Adding Quill to Locomotive?

Unread postby ET44C4 » Tue Oct 11, 2016 8:15 pm

mrennie wrote:
jalsina wrote:There is no other way than scripting and different tonalities of sounds.


It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.

You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". Give it a value range of 0..1 and make its interface element be an "Interior lever". In the loco's inputmapper, bind that control to a suitable key so that pressing the key causes the control value to start increasing and releasing the key causes the value to start decreasing. In the engine's sound blueprint (proxybin), set up a pitch modifier for the horn (or whistle) , where the pitch is governed by the value of "Quill", using a curve that causes the pitch to drop about 0.2 as "Quill" rises from 0 to 1.

Okay thanks for the information.
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Re: Adding Quill to Locomotive?

Unread postby jalsina » Tue Oct 11, 2016 9:18 pm

mrennie wrote:
jalsina wrote:There is no other way than scripting and different tonalities of sounds.


It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.

You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". Give it a value range of 0..1 and make its interface element be an "Interior lever". In the loco's inputmapper, bind that control to a suitable key so that pressing the key causes the control value to start increasing and releasing the key causes the value to start decreasing. In the engine's sound blueprint (proxybin), set up a pitch modifier for the horn (or whistle) , where the pitch is governed by the value of "Quill", using a curve that causes the pitch to drop about 0.2 as "Quill" rises from 0 to 1.


Is there an example of this in some DLC out there?
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Re: Adding Quill to Locomotive?

Unread postby buzz456 » Tue Oct 11, 2016 9:34 pm

I had a quill but then I ran out of ink. !*roll-laugh*! !*roll-laugh*!
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Re: Adding Quill to Locomotive?

Unread postby goddrauG » Tue Oct 11, 2016 9:52 pm

buzz456 wrote:I had a quill but then I ran out of ink. !*roll-laugh*! !*roll-laugh*!


Buzz please *!rolleyes!*

What even is a quill anyways?
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Re: Adding Quill to Locomotive?

Unread postby buzz456 » Tue Oct 11, 2016 10:03 pm

"it was fun to hear the engineers "quilling" their horns by slowly pulling on the horn handle and going through the metering step. The horn would take on quite a different sound at a considerably lower sound pressure level. I'm sure the residents along the line appreciated the clever quilling work of a skilled engineer.

There were 2 manufactures, Viloco and Graham White. The Viloco (no longer available) was the easiest to work through the metered portion of the valve.

The still available Graham White 353 manual valve: http://www.grahamwhite.com/main/product ... &P2=-1

EMD now uses this valve: http://www.grahamwhite.com/main/product ... &P2=-1

And GE, this valve: http://www.grahamwhite.com/main/product ... &P2=-1"
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Re: Adding Quill to Locomotive?

Unread postby mrennie » Wed Oct 12, 2016 1:27 am

jalsina wrote:
mrennie wrote:
jalsina wrote:There is no other way than scripting and different tonalities of sounds.


It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.

You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". ....

Is there an example of this in Some DLC out there?


Both of my locos (FEF-3 and the AT&N Consolidation) use this technique.
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Re: Adding Quill to Locomotive?

Unread postby ZekTheKid » Wed Oct 12, 2016 8:46 am

The F59PHI from the Pacific Surfliner route has a quill feaature using the 'n' key.
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Re: Adding Quill to Locomotive?

Unread postby ET44C4 » Wed Oct 12, 2016 10:15 am

ZekTheKid wrote:The F59PHI from the Pacific Surfliner route has a quill feaature using the 'n' key.

Also the cabcar included with the Coaster add-on.
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Re: Adding Quill to Locomotive?

Unread postby ET44C4 » Wed Oct 12, 2016 10:16 am

mrennie wrote:
jalsina wrote:There is no other way than scripting and different tonalities of sounds.


It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.

You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". Give it a value range of 0..1 and make its interface element be an "Interior lever". In the loco's inputmapper, bind that control to a suitable key so that pressing the key causes the control value to start increasing and releasing the key causes the value to start decreasing. In the engine's sound blueprint (proxybin), set up a pitch modifier for the horn (or whistle) , where the pitch is governed by the value of "Quill", using a curve that causes the pitch to drop about 0.2 as "Quill" rises from 0 to 1.

Would there perhaps be a video out there explaining how to do this?
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Re: Adding Quill to Locomotive?

Unread postby buzz456 » Wed Oct 12, 2016 10:48 am

ET44C4 wrote:
mrennie wrote:
jalsina wrote:There is no other way than scripting and different tonalities of sounds.


It can actually be done without any scripting and without changing any of the sound samples. All you need is to be able to edit bin files.

You add a new control value to the engine's blueprint (bin file) - you could, for example, call it "Quill". Give it a value range of 0..1 and make its interface element be an "Interior lever". In the loco's inputmapper, bind that control to a suitable key so that pressing the key causes the control value to start increasing and releasing the key causes the value to start decreasing. In the engine's sound blueprint (proxybin), set up a pitch modifier for the horn (or whistle) , where the pitch is governed by the value of "Quill", using a curve that causes the pitch to drop about 0.2 as "Quill" rises from 0 to 1.

Would there perhaps be a video out there explaining how to do this?


There is not. Why don't you try the sometimes thought to be obsolete method of reading.
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Re: Adding Quill to Locomotive?

Unread postby goddrauG » Wed Oct 12, 2016 11:09 am

Everybody takes in info in their own way. Visual with images and the work being shown or written down. But yeah, if there aren't vids, go for the written version.
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