tg626 wrote:buzz456 wrote:Again you sound like little will please but there are several K4 mods available
I'll admit to being particular, but I now have the Connie and I like it! I also like the K4, so I'm curious about where I'd find these mods, especially if there's one that will make the stack smoke appear on every stroke like the Connie does.
Right now the K4 does Puff, Puff, Puff, Nothing, Puff, Puff, Nothing, Puff, Puff, Puff, Nothing, etc... Even at road speeds I get 4 or 5 stokes with smoke, then a few smokeless, over and over. I thought it was a game setting or my hardware, but the Connie has a smoke shot for every chuff without fail.
The Connie has its own special script that I wrote to control the smoke stack emitters (and all the other emitters), whereas the K4s relies on the game's default control of the emitters. The scripting in the Connie is very complex and in the not yet released upgrade for the smoke effects in that screenshot, there's even more scripting to achieve the dynamic effect of swirling, turbulence and dense smoke, while improving frame rates when compared to the old smoke.
If the K4s is missing out puffs now and then, that's almost certainly because the emitter blueprint (Engine_SmokeStack01.bin) needs to be modded, either increasing MaxParticles or changing the frequency at which the particles are emitted. DTG tend to use very low numbers, such as 600, thinking it gives better frame rates, but it's often insufficient and a value of 1000-2000 is often better (otherwise the emitter tends to run out of particles before it's ready to begin the next cycle of emissions) or giving a higher value to EmissionRate. The value for EmissionRate is actually the interval between sending out particles, hence the higher the value, the lower the rate, so by increasing the value while keeping MaxParticles the same, you could get it to pump out particles without running out, although the stream would be thinner.
I've looked in Engine_SmokeStack01.bin and it has MaxParticles=600, EmissionRate =0.009. If it were me, I'd try reducing the EmissionRate value to something like 0.001 to get denser smoke, and then increase MaxParticles to something like 8000 so that it doesn't run out of puff. You'd have to experiment a lot with the numbers to find the right balance.