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Well I'll be.....

Unread postPosted: Sun Oct 05, 2014 12:43 pm
by johnmckenzie
Ok, here's the thing. You know how we couldn't build hump yards that worked in TS2014 or earlier... Well then....

Tonight playing TS2015 my consist ran away downhill when I uncoupled from it!

The scenario was Cresston to Altoona using the RSC PRR Alco RS-11 and the standard HSC freight wagons, (my installation is absolutely standard as downloaded from Steam with no alterations or modifications), I had stalled on the way up the first incline. As a cheat I had decided to uncouple, save and restart the scenario. Imagine my surprise on restoring the scenario to find my wagons gleefully rolling away from me.

Does this mean that there will be some sort of way of making hump yards work in TS2015?

!!*ok*!!

Re: Well I'll be.....

Unread postPosted: Sun Oct 05, 2014 12:45 pm
by mrennie
johnmckenzie wrote:Ok, here's the thing. You know how we couldn't build hump yards that worked in TS2014 or earlier... Well then....

Tonight playing TS2015 my consist ran away downhill when I uncoupled from it!

The scenario was Cresston to Altoona using the RSC PRR Alco RS-11 and the standard HSC freight wagons, (my installation is absolutely standard as downloaded from Steam with no alterations or modifications), I had stalled on the way up the first incline. As a cheat I had decided to uncouple, save and restart the scenario. Imagine my surprise on restoring the scenario to find my wagons gleefully rolling away from me.

Does this mean that there will be some sort of way of making hump yards work in TS2015?

!!*ok*!!


Sounds as if some experimenting is needed! :D

Re: Well I'll be.....

Unread postPosted: Sun Oct 05, 2014 12:47 pm
by johnmckenzie
Sure does!!

Re: Well I'll be.....

Unread postPosted: Sun Oct 05, 2014 12:54 pm
by johnmckenzie
Ah! Take 2. Oh, bother. No it's not looking too good. The wagons only roll a short distance and then stop dead. Having said that, they do still roll..

I was too busy chasing them first time around but this time I stayed put to see what happened.

Re: Well I'll be.....

Unread postPosted: Sun Oct 05, 2014 1:41 pm
by Chacal
If this only happens in loading a saved scenario, then it's just a glitch with saved states.
I guess it takes a few seconds for the game engine to recalculate and reapply the physics.