Well I'll be.....

Discuss almost anything about RailWorks.

Well I'll be.....

Unread postby johnmckenzie » Sun Oct 05, 2014 12:43 pm

Ok, here's the thing. You know how we couldn't build hump yards that worked in TS2014 or earlier... Well then....

Tonight playing TS2015 my consist ran away downhill when I uncoupled from it!

The scenario was Cresston to Altoona using the RSC PRR Alco RS-11 and the standard HSC freight wagons, (my installation is absolutely standard as downloaded from Steam with no alterations or modifications), I had stalled on the way up the first incline. As a cheat I had decided to uncouple, save and restart the scenario. Imagine my surprise on restoring the scenario to find my wagons gleefully rolling away from me.

Does this mean that there will be some sort of way of making hump yards work in TS2015?

!!*ok*!!
User avatar
johnmckenzie
 
Posts: 642
Joined: Sat Mar 12, 2011 8:17 am
Location: Lancashire, England

Re: Well I'll be.....

Unread postby mrennie » Sun Oct 05, 2014 12:45 pm

johnmckenzie wrote:Ok, here's the thing. You know how we couldn't build hump yards that worked in TS2014 or earlier... Well then....

Tonight playing TS2015 my consist ran away downhill when I uncoupled from it!

The scenario was Cresston to Altoona using the RSC PRR Alco RS-11 and the standard HSC freight wagons, (my installation is absolutely standard as downloaded from Steam with no alterations or modifications), I had stalled on the way up the first incline. As a cheat I had decided to uncouple, save and restart the scenario. Imagine my surprise on restoring the scenario to find my wagons gleefully rolling away from me.

Does this mean that there will be some sort of way of making hump yards work in TS2015?

!!*ok*!!


Sounds as if some experimenting is needed! :D
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: Well I'll be.....

Unread postby johnmckenzie » Sun Oct 05, 2014 12:47 pm

Sure does!!
User avatar
johnmckenzie
 
Posts: 642
Joined: Sat Mar 12, 2011 8:17 am
Location: Lancashire, England

Re: Well I'll be.....

Unread postby johnmckenzie » Sun Oct 05, 2014 12:54 pm

Ah! Take 2. Oh, bother. No it's not looking too good. The wagons only roll a short distance and then stop dead. Having said that, they do still roll..

I was too busy chasing them first time around but this time I stayed put to see what happened.
User avatar
johnmckenzie
 
Posts: 642
Joined: Sat Mar 12, 2011 8:17 am
Location: Lancashire, England

Re: Well I'll be.....

Unread postby Chacal » Sun Oct 05, 2014 1:41 pm

If this only happens in loading a saved scenario, then it's just a glitch with saved states.
I guess it takes a few seconds for the game engine to recalculate and reapply the physics.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6515
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests