What is possible with TS 2014 game engine?

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What is possible with TS 2014 game engine?

Unread postby TheOldDessauer » Fri Sep 19, 2014 3:50 pm

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Re: What is possible with TS 2014 game engine?

Unread postby dfcfu342 » Fri Sep 19, 2014 3:58 pm

1) As far as I know that would be a no. But you could simulate it with a script that increases the tender water level a certain amount at the press of a button.
2) Yes. All resistance values are modifiable in the bin for each of the rolling stock.
3) Not sure there are any physics differences between welded and jointed rail that would be applicable in a simulator other than increasing cab sway.
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Re: What is possible with TS 2014 game engine?

Unread postby philmoberg » Fri Sep 19, 2014 7:27 pm

With respect to 3), jointed rail would have to be in really bad line and level for the physics to make any significant difference. At that point, it would be more of a concern keeping the cars out of the ditch due to the rolling moments such poor track would introduce. What would be more significant with respect to jointed rail is the physics of smaller freight cars and heavier passenger cars with plain bearing trucks, which were almost universal in the when jointed rail was still common. IIRC, at least some developers of older prototypes have adjusted their models for this.
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Re: What is possible with TS 2014 game engine?

Unread postby TheOldDessauer » Sat Sep 20, 2014 4:30 pm

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