by Ericmopar » Mon Sep 01, 2014 8:49 pm
Like Bob said, it's normal.
Turning up Anisotropic Filtering can help that some, viewing at oblique angles, but it's mostly that the ground textures get "stretched" in cuts and embankments.
I had learned that thru experience, when I made a balloon track for Castle Rock in a modified Castle Rock clone I run. It included my first cuts and embankments done in the route editor.
New build. i7-7700k, MSI Z270 Gaming M5 Mobo, Hyper 212 Evo, Corsair DDR4 3200 Mhz RAM, Klipsch Pro Mediea 2.1 Speakers, Samsung 850 Evo SSD, HAF XM Case, Asus Strix GTX 1070 and Cooler Master Storm XT Keyboard.
Slick with Pretty Rainbow Colors.