Kali wrote:ou can write your own replacement script that encapsulates the existing one if you just want to add more functionality.
Is this the same Kali that was here a couple of year ago, and a master in blueprints and all matters physics?
How hard is it to write a lua script in modular sections: i.e. brake script, cab signals script, HUD/gauges srcipt, lights and particle emitter script? And put these sections together to match every engine so we have the same behaviour and consistent controls over a range of engines?
There are quite a few older engines with full scripts still in cleartext lua, like the old G-Trax Genesis?