GP 60 PACK RELEASED

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Re: GP 60 PACK RELEASED

Unread postby MontanaRails » Sat Mar 31, 2012 6:39 pm

Ian, just want to say, I've done lots of poking around in .bin files and such, and some repaints, and am working on a route, but I've never undertaken a project as immense as you have with your locomotives. I can only imagine the headache - there are so many elements to get working together properly! Its got to be rewarding to get them working, but really frustrating ironing out all of the bugs. Based on what I have been able to get to work, it looks really nice! Just want to say good work, keep at it, and eventually everything will be smooth sailing. In the mean time, I think its been educational for us all who have been following the progress.
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Re: GP 60 PACK RELEASED

Unread postby Machinist » Sat Mar 31, 2012 6:52 pm

eyein12 wrote:Hey i would agree i did intentiallyeave out some child objects. I didnt know that the game wohld b mad.

If you delet a child object there is (usually) no problem, the issue comes out when you leave the child object intact but delete the file it is using as source. *!!wink!!*

So it looks like a good idea just delete the files (bin, xml, dav, proxy* etc.) of your demo version and, if the case, do the essential changes on some children to make it work. I don't have your pack(s) yet, so I have no idea how different are demo and payware (or donation?! :D ) versions. !*don-know!*

Go easy, it looks like a great asset, and I'll get it when I have time to play for fun, the lack of time for just play for fun is huge... *!sad!*
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Re: GP 60 PACK RELEASED

Unread postby eyein12 » Sun Apr 01, 2012 8:25 am

mdurdan wrote:No sir, is their a fix for it somewhere I don't know about? !*don-know!*


Yes on my blog under the first post theres a link that says light fix next to it
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Re: GP 60 PACK RELEASED

Unread postby eyein12 » Sun Apr 01, 2012 4:07 pm

it fixes the hyster stacker ability to load freight. the stackers in the king yard now load freight with animation like the gantry cranes do.
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Re: GP 60 PACK RELEASED

Unread postby Arklight » Mon Apr 09, 2012 10:58 pm

Hello,

I donatged $15, per the blog page, but have no idea what to do next?

I noticed the files ont he page are passworded. Do I need to wait for a password to be emailed to me? Is one auto-generated? !*don-know!*
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Re: GP 60 PACK RELEASED

Unread postby arizonachris » Tue Apr 10, 2012 12:43 am

Ian will send you an e mail to the address linked to your Pay Pal account with the password and download link. May take a few hours, I guess he does sleep sometimes. !*salute*!
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Re: GP 60 PACK RELEASED

Unread postby Arklight » Tue Apr 10, 2012 12:53 am

arizonachris wrote:Ian will send you an e mail to the address linked to your Pay Pal account with the password and download link. May take a few hours, I guess he does sleep sometimes. !*salute*!



Ahh, ok. No worries! I wasn't sure if I had missed the password being linked somewhere.

Thanks for the heads up. !*cheers*!
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Re: GP 60 PACK RELEASED

Unread postby eyein12 » Tue Apr 10, 2012 7:32 am

password sent. I am usually fast about it. when not sleeping. !!*ok*!!
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Re: GP 60 PACK RELEASED

Unread postby UPSD70ACe » Wed Apr 11, 2012 1:32 pm

Has anybody here at an issue with the Cabview Windows mine is having a grey screen.Witch means all the scenery looking outside.Is all grey looking ahead,But when I am out of the cabview scenery is all normal no grey screen.This is for due to the rain tsx.For the GP60M if anybody has had the problem how did.You fix this problem Thanks.
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Re: GP 60 PACK RELEASED

Unread postby Csxgp38-2 » Wed Apr 11, 2012 5:45 pm

Just paid ya for it Ian, can't wait. Used my dad's Paypal though, so please send the download link/password to my personal account- csxgp382 at yahoo.com. With the @ in place of at, of course. It saves me having to forward it from his account, it'll be under John Martin though. Thanks!
Edit: Got it, nevermind. Can't find the switch for numberboards, but other than that very nice unit. The horn loop is a bit short, but that can easily be swapped. Good work for $15.
Last edited by Csxgp38-2 on Wed Apr 11, 2012 8:46 pm, edited 1 time in total.
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Re: GP 60 PACK RELEASED

Unread postby reeveshd » Thu Apr 12, 2012 9:31 am

I emailed Ian about this when I bought the loco's
He said that he would look into it.

I have been quietly waiting on the fix.

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Re: GP 60 PACK RELEASED

Unread postby dejoh » Thu Apr 12, 2012 10:00 am

I'm trying to run a scenario(my creation) on The Horseshoe Curve with G-trax P42DC Genesis locomotives and DMT Superliners.
I'm haveing a problem seeing through the front of the cab windows. Is this a route problem?
Any fixes?
Thanks.

I never got an answer on this, but I deleted the Blueprint icon on the Genesis main file. and all worked after that.
I'm at work now so I might have worded this wrong. Hope this helps. Nobody helped me on this. *!rolleyes!*
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Re: GP 60 PACK RELEASED

Unread postby eyein12 » Thu Apr 12, 2012 1:20 pm

Guys you are having window issues because Your running the game without TSX on. Gtrax and I have used the rain.fx shaders for which can only be utilized in TSX ON mode. otherwise you will get weird effects. I know the issue but it iwll take a bit of time to swap out the shader and replace it with trainglass.fx shader for the legacy modes.

the numberboards are activated using the SHIFT+N keys, stated in the readme with the other keyboard controls. !!howdy!!
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Re: GP 60 PACK RELEASED

Unread postby ex-railwayman » Fri May 11, 2012 5:56 am

Hello Ian,

I've downloaded 2 lots of GP60 DEMO Packs, the latest being GP60 SERIES V1_2E, and both of these zip folders are password protected??? **!!bang!!**

Cheerz. ex-railwayman.
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Re: GP 60 PACK RELEASED

Unread postby valleyforge » Fri May 11, 2012 6:56 am

Hi ex-railwayman,

Where did you get the GP60 Demo? i can't find it and would like to see what its like,

Cheers,

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