by _o_OOOO_oo-Kanawha » Mon Dec 05, 2011 1:39 pm
Roseville yard has quite a few frogless switches. Look by the engine facility loco sidings.
It that strange spider like contraption really a diesel fueling stand combined with sanding tower? It looks very much unfinished, like most of Roseville. A chance missed to design some impressive assets for this and future routes. The diesel shop building looks nice inside with those raised walkways, but it needs a concrete floor with inspection pits and lots of machinery and clutter.
Plus we need a proper US style twin span turntable long enough to turn articulateds, if we ever get them and want to backdate the route to the mid fifties or so.
Were there no dwarf signals in searchlight form designed for this route by RSC? One could certainly use a few to replace triple head mast signals in the yard.
Some signals apparently are not "wired" I learned when I tried to turn those two engines with the caboose on the "Portland" wye. I backed my short inspection train into the Roseville Loco Holding Siding 01 and aligned the switches for the Portland portal. Once I tried to pull into the wye, all signals stayed red no matter which switches I threw. TAB also didn't give me permission to pass a red signal.
Does this mean the Portland portal is useless in a scenario?
Edited: after running round the yard for a while. I managed to get a "slow clear" after TABbing a few times under the Roseville Loco Holding Siding 01's portal when I wanted to run the train back into the Roseville Departure yard. Once I learned this, I quickly aligned for the Portland portal again and now got a "medium clear" also, so apparently the signalling does function.
Edited again: the northern most ladder track of Roseville Departure Yard 2 has -all- the ground throws mounted the wrong way, inside the diverging track also. Sorry, RSC, I can overlook a single misplaced item, but not glaring errors like these. Probably these yard tracks are for decorative purposes only and not the be threaded upon by player or AI trains? But since they are full of cars and engines I wanted to try some switching to find out if I'd foul any through tracks doing so. Since the track ends abruptly at the Foothills Blvd overpass at the southern end I assume the big hump yard will not get modelled.
When checking the area out in Google Earth it is all UP yellow engines now, BTW. Streetview lets you look right into the diesel service area, with dozens of engines, cool!
Edwin "Kanawha"
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)