Donner Pass: List of Issues

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Re: Donner Pass: List of Issues

Unread postby GaryG » Sun Dec 04, 2011 8:34 pm

The new (I think) Donner Pass track detector announcements have a glitch - I usually hear both the track 1 and track 2 announcements played concurrently with a slight skewing when the announcement occurs a few miles West of Reno. Travelling Westbound at the time.

GaryG

Added information: I caught the location in the next run Lat: 39.50988 Long: -119.94432 (or so)
Last edited by GaryG on Mon Dec 05, 2011 12:38 am, edited 1 time in total.
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Re: Donner Pass: List of Issues

Unread postby Csxgp38-2 » Sun Dec 04, 2011 8:45 pm

^ And they sound really weird.
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Re: Donner Pass: List of Issues

Unread postby Toonces » Mon Dec 05, 2011 8:05 am

GaryG wrote:The new (I think) Donner Pass track detector announcements have a glitch - I usually hear both the track 1 and track 2 announcements played concurrently with a slight skewing when the announcement occurs a few miles West of Reno. Travelling Westbound at the time.

GaryG

Added information: I caught the location in the next run Lat: 39.50988 Long: -119.94432 (or so)


Yeah, I have heard those myself. I guess I should remind folks that RSC really doesn't regularly read these forums - we need to report these issues to them via email. In the past, I have been as guilty of not reporting problems like this as anyone else. I figure that there are enough "simple" things that they could fix to release another update before the update which fixes the tracks.
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Re: Donner Pass: List of Issues

Unread postby GaryG » Mon Dec 05, 2011 1:35 pm

Message sent to support about the Detector messages...

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Re: Donner Pass: List of Issues

Unread postby _o_OOOO_oo-Kanawha » Mon Dec 05, 2011 1:39 pm

Roseville yard has quite a few frogless switches. Look by the engine facility loco sidings.

It that strange spider like contraption really a diesel fueling stand combined with sanding tower? It looks very much unfinished, like most of Roseville. A chance missed to design some impressive assets for this and future routes. The diesel shop building looks nice inside with those raised walkways, but it needs a concrete floor with inspection pits and lots of machinery and clutter.

Plus we need a proper US style twin span turntable long enough to turn articulateds, if we ever get them and want to backdate the route to the mid fifties or so.

Were there no dwarf signals in searchlight form designed for this route by RSC? One could certainly use a few to replace triple head mast signals in the yard.
Some signals apparently are not "wired" I learned when I tried to turn those two engines with the caboose on the "Portland" wye. I backed my short inspection train into the Roseville Loco Holding Siding 01 and aligned the switches for the Portland portal. Once I tried to pull into the wye, all signals stayed red no matter which switches I threw. TAB also didn't give me permission to pass a red signal.

Does this mean the Portland portal is useless in a scenario?

Edited: after running round the yard for a while. I managed to get a "slow clear" after TABbing a few times under the Roseville Loco Holding Siding 01's portal when I wanted to run the train back into the Roseville Departure yard. Once I learned this, I quickly aligned for the Portland portal again and now got a "medium clear" also, so apparently the signalling does function.

Edited again: the northern most ladder track of Roseville Departure Yard 2 has -all- the ground throws mounted the wrong way, inside the diverging track also. Sorry, RSC, I can overlook a single misplaced item, but not glaring errors like these. Probably these yard tracks are for decorative purposes only and not the be threaded upon by player or AI trains? But since they are full of cars and engines I wanted to try some switching to find out if I'd foul any through tracks doing so. Since the track ends abruptly at the Foothills Blvd overpass at the southern end I assume the big hump yard will not get modelled.

When checking the area out in Google Earth it is all UP yellow engines now, BTW. Streetview lets you look right into the diesel service area, with dozens of engines, cool!
Last edited by _o_OOOO_oo-Kanawha on Mon Dec 05, 2011 4:20 pm, edited 5 times in total.
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Re: Donner Pass: List of Issues

Unread postby GaryG » Mon Dec 05, 2011 2:02 pm

Message sent to support about the Dodgy locomotive failure 'randomness'...

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Re: Donner Pass: List of Issues

Unread postby GaryG » Mon Dec 05, 2011 5:50 pm

Message sent to support about Kali's Buckeye coupler fix...

I am not claiming credit for this one, I'm just trying to see it gets proper attention (with Kali's permission).

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Re: Donner Pass: List of Issues

Unread postby NDORFN » Tue Dec 06, 2011 6:03 am

GaryG wrote:Message sent to support about Kali's Buckeye coupler fix...

I am not claiming credit for this one, I'm just trying to see it gets proper attention (with Kali's permission).

GaryG


Thanks Gary.
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Re: Donner Pass: List of Issues

Unread postby UPSD70ACe » Tue Dec 06, 2011 11:37 am

Is there gonna be an update using SM Digital Grade Crossings for Donner Pass Route? !!*ok*!! !!*ok*!! !!*ok*!!
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Re: Donner Pass: List of Issues

Unread postby SMMDigital » Tue Dec 06, 2011 11:54 am

I've had no contact with RSC to or from. As was said earlier, they may want total control. That I expect and have no problem with ( move to RSC / Kuju provider folder, rename files, remake textures, correct shaders and any other issues that are found ,so on ) . Only stickling point (other than the fact they are 3DC files) would be my ability to continue working on these things as an SMM asset, totally independent of what RSC does with them. For example, if you downloaded a route from RSC and it came with the signals, they would have no affiliation with mine, and would not change anything in the SMMDigital folder. Vice versa, if you installed the SMMDigital version, they would make no changes to the kuju version. I just want to retain control over the SMM version for upgrades and updates and in case I want to do future signals that RSC does not plan to do.

Don't look for it to happen, but the offer is on the table.
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Re: Donner Pass: List of Issues

Unread postby UPSD70ACe » Tue Dec 06, 2011 12:04 pm

Okay so then there may or may not,Be an update with your Grade Crossings?
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Re: Donner Pass: List of Issues

Unread postby SMMDigital » Tue Dec 06, 2011 12:09 pm

As of right now, and unless you hear different at some point in the future, no.
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Re: Donner Pass: List of Issues

Unread postby NDORFN » Tue Dec 06, 2011 5:31 pm

So what happens if I swap out the whole route with SMMDigital crossings (with traffic of course)? Can the upgrade be exported to share with the forum?
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Re: Donner Pass: List of Issues

Unread postby PapaXpress » Tue Dec 06, 2011 6:55 pm

A lot of people are saying you cannot share a modified payware route, and I've been thinking about this. What I can come up with is that if RSC lets anyone just update and upload one file, then how much time would it take for a hundred people to upload just one file, to eventually have the whole route available? This problem doesn't really exist for repaints since we are prohibited from sharing the geometry, but in a route, there are few if any geometry files to anchor down the payware DLC.
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Re: Donner Pass: List of Issues

Unread postby NDORFN » Tue Dec 06, 2011 9:04 pm

I don't any problem offering a layer of crossings and traffic that people can ADD to an RSC route. It's no different to adding a train or wagons. What I don't know is if it's possible to share the crossings without making a copy of the whole route. I guess this has something to do with that blueprints thing?
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