TS future

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Re: TS future

Unread postby TDHenderson » Thu Sep 01, 2016 11:18 am

For those of us waiting for the stream, this was just posted on Facebook.

Having some slight technical difficulties with tonight's video focusing on the future of Train Simulator, hoping to have it out within the next 30 minutes, please bear with us!
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Re: TS future

Unread postby aksingha » Thu Sep 01, 2016 11:35 am

Also it is not going to be a live broadcast
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Re: TS future

Unread postby Derek » Thu Sep 01, 2016 11:40 am

It will be so much more fun, trust me...
:)
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Re: TS future

Unread postby TDHenderson » Thu Sep 01, 2016 12:16 pm

Watching the video now, WOW, Train Sim World looks amazing! Looks like TS2017 Pioneers Edition will get you into the Train Sim World beta. Interesting for sure.
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Re: TS future

Unread postby PamBrooker » Thu Sep 01, 2016 12:22 pm

well, I missed the live broadcast. Will it be available via youtube or twitch??
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Re: TS future

Unread postby TDHenderson » Thu Sep 01, 2016 12:23 pm

Not on Youtube yet, but you can view the video on the Facebook page. https://www.facebook.com/railsimulator/
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Re: TS future

Unread postby bnsfsubdivision » Thu Sep 01, 2016 12:27 pm

Good Job. I'm actually impressed!
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Artist - Searchlight Simulations
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Re: TS future

Unread postby Derek » Thu Sep 01, 2016 12:27 pm

Off home, may be around later depending on bunker protocols.
:)
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Re: TS future

Unread postby TDHenderson » Thu Sep 01, 2016 12:28 pm

Derek wrote:Off home, may be around later depending on bunker protocols.
:)

A round for all!
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Re: TS future

Unread postby _o_OOOO_oo-Kanawha » Thu Sep 01, 2016 12:34 pm

I am not on Facebook so I couldn't feast my eyes on the graphics.

A railroad simulator is more than graphics. Was there anything on accurate physics, realistic train handling, prototypical AI/dispatcher operations and the like?
This is probably the more tricky and laborous part of the simulator, as the 3D design and graphics part is well documented by the Unreal docs.

Will we get a game or a simulator?
Last edited by _o_OOOO_oo-Kanawha on Thu Sep 01, 2016 12:37 pm, edited 1 time in total.
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Re: TS future

Unread postby wacampbell » Thu Sep 01, 2016 12:36 pm

_o_OOOO_oo-Kanawha wrote: Was there anything on accurate physics, realistic train handling, prototypical AI/dispatcher operations and the like?


All of the above .
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Re: TS future

Unread postby gtrtroger » Thu Sep 01, 2016 12:40 pm

Humm.... To Beta, or not to Beta.... That is the question?

Multiplayer.... He** Yes!
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December Beta versus February Release.....
Last edited by gtrtroger on Thu Sep 01, 2016 12:43 pm, edited 1 time in total.
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Re: TS future

Unread postby imnew » Thu Sep 01, 2016 12:41 pm

Very impressed! Sandpatch using the Unreal engine looks amazing. I want to see more! Release date February **!!bow!!** . Scratch that, I cant wait that long. Signing up for BETA !*salute*!

One question only: What about support for Virtual Reality? Derek? Please old chap..... Tell me you guys have added support for VR?
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Re: TS future

Unread postby aksingha » Thu Sep 01, 2016 12:43 pm

I am impressed... !*YAAA*!
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Re: TS future

Unread postby ryan9550 » Thu Sep 01, 2016 12:46 pm

This all I have to say about the new graphics: !*drool*! !*drool*! !*drool*! !*drool*! !*drool*! !*drool*! !*drool*! !*drool*! !*drool*! !*drool*!
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