GP 60 PACK RELEASED

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Re: GP 60 PACK RELEASED

Unread postby chrisreb » Fri Mar 30, 2012 10:54 am

Brakes on NS GP60 already much better on latest version thanks
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Re: GP 60 PACK RELEASED

Unread postby _o_OOOO_oo-Kanawha » Fri Mar 30, 2012 1:46 pm

Now what? This is not the way to drive an engine, but rather a stagecoach.
NS7112.jpg

Should I delete the whole eyein folder and download anew?

Great model for a non professional modeler, but it does look a little murky.
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Re: GP 60 PACK RELEASED

Unread postby Chacal » Fri Mar 30, 2012 1:54 pm

This is awesome! I want it.
Let's put the camera on that spot too.
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Re: GP 60 PACK RELEASED

Unread postby eyein12 » Fri Mar 30, 2012 2:01 pm

_o_OOOO_oo-Kanawha wrote:Now what? This is not the way to drive an engine, but rather a stagecoach.
NS7112.jpg

Should I delete the whole eyein folder and download anew?

Great model for a non professional modeler, but it does look a little murky.



yes youre supposed to delete the previous pack and install the new one fresh. and if you bought the pack you dont need the demo version. so omit it.
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Re: GP 60 PACK RELEASED

Unread postby buzz456 » Fri Mar 30, 2012 3:46 pm

Great model for a non professional modeler, but it does look a little murky.[/quote]

That's because the Sun is behind the loco. Jeez, can we be a little less negative?
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Re: GP 60 PACK RELEASED

Unread postby MontanaRails » Fri Mar 30, 2012 3:55 pm

Well, that shape file helped, but it still doesnt work. I have missing texture labels over the front ditchlights, and the engineer is sitting on the back porch like in the above photo. When I try to enter the cab, I get a SBHH. This is a clean install - I've never had any of your work installed previously.
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Re: GP 60 PACK RELEASED

Unread postby eyein12 » Fri Mar 30, 2012 4:21 pm

Honestly I dont know what the heck is going on I included the lights in the demo pack. I'm pretty sure Ed put up the right package. I sent this file out to 3 people and came back clean on all counts. I know for a fact it has the light in there. Also the model is bare bones, meaning no cab and other things.

And buzz thanks for your comment. We can be alot less negative. I'm not a fan of the backhanded compliments such as "its good for a non-pro modeller". Youre right I didnt go to school for architectural and design. But somehow I manage.

I will post the demo files here again and on my blog later today or tomorrow. At least there are NO issues with the payware pack or I'd have some pretty mad peeps.

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Re: GP 60 PACK RELEASED

Unread postby _o_OOOO_oo-Kanawha » Fri Mar 30, 2012 4:31 pm

I am sorry if I sounded negative. It is not my intent to denigrate the author or his work.
Doing an engine from scratch is a huge feat few of use have accomplished and for which Eyein can only be applauded.
Like with his routes and assets, it takes a few attempts to get everything sorted. Patience is a virtue, no doubt it'll be fine in a couple of days.

Photo repaints often have this same problem. It is very difficult to get good photos for textures, non distorted, evenly lighted and with proper contrast. Especially on an all black scheme like NS's where great subtlety is required in your exposure to capture all the shades of gray. Tripod is a must and perhaps you'll need a tilt-and-shift lense if you cannot get far off and perpendicular to the engine's four sides.
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Re: GP 60 PACK RELEASED

Unread postby eyein12 » Fri Mar 30, 2012 6:11 pm

mdurdan wrote:Actually the light problem was with the payware one *!sad!*



that was fixed though right?
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Re: GP 60 PACK RELEASED

Unread postby buzz456 » Fri Mar 30, 2012 8:24 pm

Ian3.JPG

Long drag on the P&LE.
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Re: GP 60 PACK RELEASED

Unread postby arizonachris » Sat Mar 31, 2012 12:33 am

anyone try clearing that darn blueprint cache? I remember a new route with passengers outside the coaches. Clear the cache, and *poof* passengers in seats. My how nice it can work (sometimes anyways) Ian, your stuff is always a treat, and your support when there is any issue is above par. Don't let the rivet counter get you down. You do great work, bro. !!*ok*!! !*salute*! !*brav*!
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Re: GP 60 PACK RELEASED

Unread postby nikomon » Sat Mar 31, 2012 3:22 am

Donation SENT . I wont be able to sleep until I get my password. !*roll-laugh*!
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Re: GP 60 PACK RELEASED

Unread postby Machinist » Sat Mar 31, 2012 10:15 am

_o_OOOO_oo-Kanawha wrote:Now what? This is not the way to drive an engine, but rather a stagecoach.
NS7112.jpg

Should I delete the whole eyein folder and download anew?

This usually happens when is missing a bin file (xml or whatever) "called" by a child object. If a child object fails to load, the following children in the children section may not work or work weirdly, as show in the pic.
Bottom line: is missing file(s).
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Re: GP 60 PACK RELEASED

Unread postby eyein12 » Sat Mar 31, 2012 3:15 pm

Hey i would agree i did intentiallyeave out some child objects. I didnt know that the game wohld b mad.
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Re: GP 60 PACK RELEASED

Unread postby _o_OOOO_oo-Kanawha » Sat Mar 31, 2012 4:20 pm

Yes, the driver is usually one of the first child objects. If you deleted some of bins holding the special features you reserved for the paid version I shall check my freeware sample and remove their child object references until the driver is properly seated in the cab.
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