Donner Pass: List of Issues

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Re: Donner Pass: List of Issues

Unread postby Janine » Sat Dec 03, 2011 10:27 am

Thankies so muchies! I'll try that out and see how it works. If it works fine afterwards, forgive me for my anger about the add-on, then it should be all fine at least with textures. The small rest with clipping errors on tunnel entrances etc. will hopefully get fixed later on by the devs. :)

EDIT: It worked. :) It took about 30 minutes for 10 routes and coaches etc. and it's now all fine. :)
Last edited by Janine on Sat Dec 03, 2011 12:13 pm, edited 1 time in total.
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Re: Donner Pass: List of Issues

Unread postby Hawk » Sat Dec 03, 2011 11:52 am

Janine wrote:The small rest with clipping errors on tunnel entrances etc. will hopefully get fixed later on by the devs. :)

Have a look at this post.

viewtopic.php?p=39576#p39576

Basically, once you complete the verify game integrity cache, you should have some of those idiosyncrasies fixed, hopefully. *!greengrin!*
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Re: Donner Pass: List of Issues

Unread postby Janine » Sat Dec 03, 2011 12:14 pm

Actually yeah, I edited my above post and I didn't encunter any clipping errors at all so far, I've been driving to Balloon Loop in the first activity. :)
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Re: Donner Pass: List of Issues

Unread postby MontanaRails » Sat Dec 03, 2011 12:25 pm

Old Prof wrote:
Oddly enough, I'm not seeing those peculiar "bent" tracks at all! Could the difference be the result of graphics settings?

Tom Pallen


Hmm...no, it shouldnt be changing with graphics settings. Tracks are a 'hard' object - not generally subject to appearance changes as the result of settings. Honestly, I havent a clue why you're not seeing this. Its much more obvious when you view from a small FOV perspective, like my pictures were taken from. Viewing from the default 65 degree FOV - its still clearly visible, but not as obvious.

For an example: Look down the track just out of Truckee toward the pass, and just past the town as the track bends off to the left, you should see a very obvious jump in grade from 0% to 2% or something like that. You can also see them very clearly on the track monitor. Another way to find them is run the route at track speed from in the cab - you'll notice the locomotive jumping (like it ran over a speed bump) when it goes up or down these instant gradient changes.

There are many, many instant grade change occurrences like this on Donner - RSC is aware of it, has apologized, and will be working on fixing it, according to recent facebook posts. !*brav*! I assume they're also going to fix the s-curves and instant superelevation changes, all of which are very un-prototypical. Compare the ride on Donner to HSC, and you'll see its truly a night and day difference. There really is no comparison.
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Re: Donner Pass: List of Issues

Unread postby Hawk » Sat Dec 03, 2011 12:42 pm

Janine wrote:Actually yeah, I edited my above post and I didn't encunter any clipping errors at all so far, I've been driving to Balloon Loop in the first activity. :)

Glad to hear you're up and running normally. !!*ok*!!
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Re: Donner Pass: List of Issues

Unread postby _o_OOOO_oo-Kanawha » Sat Dec 03, 2011 1:22 pm

Shouldn't all the searchlight signal heads be mounted on the "inside" of the masts on double track like Donner?
Switch motors always on the "outside" of double track?

Small issues maybe, but since I have changed the weather on all of the scenarios to some snowy condition or another just to get rid of that awfully bland landscape these things now tend to stand out.

I am sort of starting to warm up to this route after I was disappointed with it just like all of us. Having reduced cab swing/track unenveness and superelevation to just 1 degree the ride is much smoother.

Didn't know beforehand high mountain railroading is actually quite boring. Endless stretches of climb in notch 8 doing just 25 MpH makes me hate the GP/SD cab's close confinements and limited view. So I usually have my head out of the window so I can look around a little. Lots of trees! Hopefully those jumping trees get fixed soon.
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Re: Donner Pass: List of Issues

Unread postby MontanaRails » Sat Dec 03, 2011 7:21 pm

_o_OOOO_oo-Kanawha wrote:Shouldn't all the searchlight signal heads be mounted on the "inside" of the masts on double track like Donner?
Switch motors always on the "outside" of double track?

Small issues maybe, but since I have changed the weather on all of the scenarios to some snowy condition or another just to get rid of that awfully bland landscape these things now tend to stand out.

I am sort of starting to warm up to this route after I was disappointed with it just like all of us. Having reduced cab swing/track unenveness and superelevation to just 1 degree the ride is much smoother.

Didn't know beforehand high mountain railroading is actually quite boring. Endless stretches of climb in notch 8 doing just 25 MpH makes me hate the GP/SD cab's close confinements and limited view. So I usually have my head out of the window so I can look around a little. Lots of trees! Hopefully those jumping trees get fixed soon.


One of the biggest issues with signalling/switches is the fact that every manual ground throw target indication is backward. Red should be green, and green red. A green indication should not mean 'diverging'. But, I agree about the tree LOD issue (or whatever it is thats causing it). Watching an entire forest of trees blink away is a little distracting.
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Re: Donner Pass: List of Issues

Unread postby zippymczipp » Sun Dec 04, 2011 1:32 am

Hello everyone, this is my very first post here at Railworks. Like everyone else I have read so far on this thread, I have noticed some of the same things. One thing no one has mentioned is the signal bridges, haven,t seen a one. Just signals hanging in space. I know it's near Christmas but it is disturbing to see red and green lights in the trees when I know they are supposed to be on a post or a bridge. Has anyone else seen this or did I recieve a corrupt file? (to quote Robert Plant, "Where's that confounded bridge?") !*don-know!*
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Re: Donner Pass: List of Issues

Unread postby Rich_S » Sun Dec 04, 2011 8:59 am

zippymczipp wrote:Hello everyone, this is my very first post here at Railworks. Like everyone else I have read so far on this thread, I have noticed some of the same things. One thing no one has mentioned is the signal bridges, haven,t seen a one. Just signals hanging in space. I know it's near Christmas but it is disturbing to see red and green lights in the trees when I know they are supposed to be on a post or a bridge. Has anyone else seen this or did I recieve a corrupt file? (to quote Robert Plant, "Where's that confounded bridge?") !*don-know!*



Hi Zippy and welcome aboard. The signals bridges do exists. If I remember correctly the signal bridge default display value is set pretty high. You may need to adjust your display settings in Railworks. Under Options / Graphical Detail a selection of either "High" or Highest" should display the signal bridges.

Regards,
Rich S.
Cheers,
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Re: Donner Pass: List of Issues

Unread postby Griphos » Sun Dec 04, 2011 10:25 am

Actually, scenery detail needs to be set to 10 to see them (same as the new Ohio Steel 2).
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Re: Donner Pass: List of Issues

Unread postby SMMDigital » Sun Dec 04, 2011 10:38 am

I think one issue that has been glossed over by route builders is detail levels of assets placed on the route. Not to be confused with Levels of Detail (LOD), which are built into the asset, you can specify on the blueprint files of an asset at what point a user can turn down the detail slider on a route and have the asset disappear. I dont fully understand how this works, but I plan to check into it as i'm reviewing the Atlanta North District route.
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Re: Donner Pass: List of Issues

Unread postby SMMDigital » Sun Dec 04, 2011 10:52 am

And while i'm at it...

RSC, PLEASE stop using those gosh-awful looking railroad crossing signals that were ported over from Railsimulator! We don't have signals in the U.S. with yellow lights ( at least not the ones i've seen recently )! I would have figured that if you were going to take the time to model H2 signals, you could have taken time to make a few realistic looking crossing signals.

Tell you what. They are not 100% prototypically acurate, but I will donate my crossing signals, source files and all, for use on this and all future RSC routes, no questions asked. Just allow me to continue maintaining and distributing them myself as well, and they are all yours.

Sorry for the rant. Its just a pet peeve.
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Re: Donner Pass: List of Issues

Unread postby _o_OOOO_oo-Kanawha » Sun Dec 04, 2011 3:42 pm

That's a great gesture, since all freeware routes already use your crossing gates and signals.
However, I assume RSC would want total ownership and control of their assets, just for quality and continueity control reasons (sic!) So you would probably have to give up your exclusive rights to your own work.

Is it possible to swap RSC's crossing gates for yours using RW-Tools?

I noticed I don't hear any bells clanging on Donner Pass's grade crossings, is that a fault? I verify the Steam install daily not to miss any small updates.
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Re: Donner Pass: List of Issues

Unread postby NDORFN » Sun Dec 04, 2011 4:38 pm

SMMDigital wrote:And while i'm at it...

RSC, PLEASE stop using those gosh-awful looking railroad crossing signals that were ported over from Railsimulator! We don't have signals in the U.S. with yellow lights ( at least not the ones i've seen recently )! I would have figured that if you were going to take the time to model H2 signals, you could have taken time to make a few realistic looking crossing signals.

Tell you what. They are not 100% prototypically acurate, but I will donate my crossing signals, source files and all, for use on this and all future RSC routes, no questions asked. Just allow me to continue maintaining and distributing them myself as well, and they are all yours.

Sorry for the rant. Its just a pet peeve.


EXCELLENT NEWS! Hopefully they'll agree and save me the hassle of swapping out all thier crossings with yours.
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Re: Donner Pass: List of Issues

Unread postby _o_OOOO_oo-Kanawha » Sun Dec 04, 2011 7:28 pm

No mileposts, named markers or named signal cabinets!

How are we supposed to report train positions, track defects or just point out landmarks without something so essential to every railroad as mileposts?

Hopefulle they will be added in a future release.
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