SD70 Engine Sound Pack(wip)

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Re: SD70 Engine Sound Pack(wip)

Unread postby BNSF650 » Sun Jul 15, 2012 5:26 pm

Did the horn not get replace on these sounds?
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Re: SD70 Engine Sound Pack(wip)

Unread postby krellnut » Sun Jul 15, 2012 7:41 pm

Eric,
I just watched your coal action video, and was stunned that your using one engine sound instead of helper sounds. I could hear the jet engine sound at the beginning. DON'T hook two defaults together or two helpers of the same letter. Read the Read me. And no, the horn didn't get replaced on these sounds. I did engine sounds, not horn sounds.


@Murdan; I never touched the cab audio folder, so if your having a problem with the horn, don't look at the pack. These sounds are very demanding on the audio engine which is not the best there is. You have to have a very good audio card to deal with all these sounds.
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Re: SD70 Engine Sound Pack(wip)

Unread postby krellnut » Sun Jul 15, 2012 8:02 pm

Sorry, didn't mean to sound like you were slamming the pack. PM me ,and I'll send you the horn I made for myself, but didn't include in the pack.
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Re: SD70 Engine Sound Pack(wip)

Unread postby jamiee » Tue Jul 17, 2012 3:50 pm

There does seem to be some occasional odd issues with this pack.

Default SD70's have a tenancy to sound like they are in notch 8 inside the cab from time to time, the horns occasionally don't work, and I find that with the provided pack scenarios, that you aren't always placed where you should be at the start of the scenario. Reloading the scenario will sometimes correct this (otherwise a bit of walking is required).
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Re: SD70 Engine Sound Pack(wip)

Unread postby Machinist » Tue Jul 17, 2012 5:09 pm

From Krellnut, couple posts above:
krellnut wrote:I never touched the cab audio folder, so if your having a problem with the horn, don't look at the pack. These sounds are very demanding on the audio engine which is not the best there is. You have to have a very good audio card to deal with all these sounds.


Therefore you may be experiencing weirds things if you are running (say) on a laptop, which usually doesn't have neither onboard sound card nor onboard video card good enough to play the game in high quality parameters of sounds and images.

About the start points of scenarios, these they are:

SD70ACe UP, just click on the engine parked right ahead.
RailWorksProc2 2012-07-17 18-03-23-51.jpg


SD70ACe BNSF, as per instruction, all you need to do is wait for the arriving engine, while you appreciate the surrounding traffic.
RailWorksProc2 2012-07-17 18-04-12-76.jpg


Once your engine is fully stopped, just click on her (even from where you are since scenario started) to ride the loco and drive westbound.
RailWorksProc2 2012-07-17 18-06-11-27.jpg


Same for SD70MAC BNSF scenario
RailWorksProc2 2012-07-17 18-06-45-93.jpg

RailWorksProc2 2012-07-17 18-08-32-24.jpg


Those are the points you should be placed when scenarios start (that's what is scripted), unless you edited scenario on Scenario Editor or on RW Tools (it uses to mess start point when you modify the size of consists or swap vehicles by other of different sizes). Or you rig is not enough powerfull to handle all events occurring at same time (loading scenario with a heavy AI traffic, very demanding sounds, change of tiles, and place you at the programmed start point etc.). The scenario's script is one, and the same.

Cheers,
Doc.
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Re: SD70 Engine Sound Pack(wip)

Unread postby jamiee » Tue Jul 17, 2012 6:05 pm

My computer is fairly strong...
Core i7 3930k, ASUS Rampage IV Extreme, 32GB DDR3 2133Mhz, 2 x ASUS GTX 580 Matrix platinum in SLI, 1200W PSU, with RailSimulator residing on a Corsair Force GT 480GB SSD.

As for the sound card, I'm using an external Audiolab M-DAC 24/96 USB DAC.
This feeds a KRK Ergo which in turn feeds my Dynaudio Studio Monitors.
The DAC also feeds my two headphone amplifiers (SPL Phonitor and Cavalli Audio Liquid Fire)
headphones are Audeze LCD-3 and Sennheiser HD 800.


As for modifying any of the scenarios.... I haven't done that.
I just recently did a fresh re-install of RailSimulator and haven't modified very much of the stock setup since then.


Anyway, I really enjoy the work you guys have done... keep up the good work !*cheers*!
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Re: SD70 Engine Sound Pack(wip)

Unread postby Machinist » Tue Jul 17, 2012 6:32 pm

Wow very nice rig, Jamiee !*brav*! and *!!thnx!!* for the nice words... make us go onwards. *!!wink!!*

I'm waiting my new card sound (a gift from Mr. Krell *!!thnx!!* ) and can't wait to hear the new engines sounds with it, if I'm already loving with my Asus on board, I dare not imagine with a very good sound card. !*drool*! When working I use a poor headphone, or if night time allows the 2.1 speakers, but when I wanna play for fun (rarely) I go to the TV Room with the normal 7.1 system sound, when I can feel the sounds waves crossing my body. !*roll-laugh*!

The brnd new "ES44 10-Engine Sound and Total Lighting Enhancement" is already in the good Hawk's hands. Tomorrow will be available on RWA Library, hopefully, and with 4 liveries (not only 2 as announced). My friend Krellnut has ovecome himself with the ES44AC's sounds, IMHO is even better than the oustanding SD70 sound pack. !*YAAA*!

Cya around,
Doc.
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Re: SD70 Engine Sound Pack(wip)

Unread postby SteelRoad » Tue Jul 17, 2012 6:53 pm

jamiee wrote:My computer is fairly strong...
Core i7 3930k, ASUS Rampage IV Extreme, 32GB DDR3 2133Mhz, 2 x ASUS GTX 580 Matrix platinum in SLI, 1200W PSU, with RailSimulator residing on a Corsair Force GT 480GB SSD.

As for the sound card, I'm using an external Audiolab M-DAC 24/96 USB DAC.
This feeds a KRK Ergo which in turn feeds my Dynaudio Studio Monitors.
The DAC also feeds my two headphone amplifiers (SPL Phonitor and Cavalli Audio Liquid Fire)
headphones are Audeze LCD-3 and Sennheiser HD 800.


As for modifying any of the scenarios.... I haven't done that.
I just recently did a fresh re-install of RailSimulator and haven't modified very much of the stock setup since then.


Anyway, I really enjoy the work you guys have done... keep up the good work !*cheers*!

Well thats your problem right there. You actually have what I like to call "over qualification of the hardware acceleration". The fix is simple. Take 16GB of RAM and one of the GTX580 cards off and send them to me. You should be good to go from that point.

*!greengrin!*
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Re: SD70 Engine Sound Pack(wip)

Unread postby jamiee » Tue Jul 17, 2012 7:36 pm

I'm waiting my new card sound (a gift from Mr. Krell *!!thnx!!* ) and can't wait to hear the new engines sounds with it, if I'm already loving with my Asus on board, I dare not imagine with a very good sound card. !*drool*! When working I use a poor headphone, or if night time allows the 2.1 speakers, but when I wanna play for fun (rarely) I go to the TV Room with the normal 7.1 system sound, when I can feel the sounds waves crossing my body. !*roll-laugh*!

The brnd new "ES44 10-Engine Sound and Total Lighting Enhancement" is already in the good Hawk's hands. Tomorrow will be available on RWA Library, hopefully, and with 4 liveries (not only 2 as announced). My friend Krellnut has ovecome himself with the ES44AC's sounds, IMHO is even better than the oustanding SD70 sound pack. !*YAAA*!

Cya around,
Doc.


I can tell you that the SD70's sound well.... very real on my system.
I have my speakers fully room calibrated so I hear every nuance of each engines sound character.
I do have a sub as well which just adds to the realism. I doubt my neighbors like me very much !!**sorry**!!
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Re: SD70 Engine Sound Pack(wip)

Unread postby jamiee » Tue Jul 17, 2012 7:44 pm

SteelRoad wrote:Well thats your problem right there. You actually have what I like to call "over qualification of the hardware acceleration". The fix is simple. Take 16GB of RAM and one of the GTX580 cards off and send them to me. You should be good to go from that point.

*!greengrin!*



I'm pretty sure that hardware over qualification just means that it will be under qualified within a months time !*hp*!

- Which is probably true considering I'm already pondering the idea of replacing the two GTX 580's with a pair of 680's... (probably better to wait for the 700 series tho?)
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Re: SD70 Engine Sound Pack(wip)

Unread postby Truvelo » Wed Jul 18, 2012 8:22 am

Hi all, I've been a lurker on this forum for a year now and I recently downloaded and installed this pack and the lighting enhancement. Unfortunately there is no sound coming from any of the helpers and one of the drivers or engineers is sitting on the roof of each helper. The original non-helper locomotive is fine. I installed each pack using the RW_AssetSetup file and there were no installation problems. Does anyone know what the problem is?
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Re: SD70 Engine Sound Pack(wip)

Unread postby arizonachris » Wed Jul 18, 2012 9:33 am

Truvelo wrote:Hi all, I've been a lurker on this forum for a year now and I recently downloaded and installed this pack and the lighting enhancement. Unfortunately there is no sound coming from any of the helpers and one of the drivers or engineers is sitting on the roof of each helper. The original non-helper locomotive is fine. I installed each pack using the RW_AssetSetup file and there were no installation problems. Does anyone know what the problem is?


Clear the blueprint cache. Tools and Docs tab on the main Start page, BEFORE you press Start. DO NOT verify the game files, that will wipe out your new sound files. Verifying sets everything back to default.
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Re: SD70 Engine Sound Pack(wip)

Unread postby Truvelo » Wed Jul 18, 2012 10:07 am

arizonachris wrote:Clear the blueprint cache.

That was the first thing I did but it makes no difference.
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