Tori, very well put. Very well.
Its very clear to me that the developers have put forth great effort to make this not only a huge step forward for the community, but also do their very best to
not put us back to a clean slate regarding add-ons. Personally, I dont think everything will still work...and we could lose a few things that we dont want to, but overall, the progress and new technologies will be worth it.
From the FAQ:
"Why haven’t all the routes in RailWorks had all the new features added?
Unfortunately lots of add-on content (both from RailSimulator.com and other developers) use the core routes in RailWorks. If we make certain changes to these routes, we break lots of scenarios and so we have chosen, at this stage, to keep them in their current form. Of course, all new routes we make will make use of the new technology.Will all my add-on content work?
We have worked very hard to ensure compatibility with existing add-on content. Most add-on content will work just fine, but if you encounter problems, we suggest switching the new graphics engine off when running legacy routes. We’re working on fixing these problems as quickly as we can."
Its a great idea (all things considered) to have a new/old graphics engine switch! If the content just wont work in the new engine, what could be better than just switching it off and running in the old one?
I plan on leaving my highly customized (but of course, backed up!) Railworks 2 folder just as it is, and seeing if I can get away with letting Train Sim 2012 blend itself into it with minimal fuss. If it seems to make a mess of things, I will hit that little button 'delete local content' and start from fresh. Love it or hate it, Steam does have some great features.
Again, I think it will be worth it.
Regardless of how the transition goes, I agree, its gonna be a late night tonight!
