Trainsimulator 2012

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Re: Trainsimulator 2012

Unread postby arizonachris » Sun Sep 25, 2011 3:08 pm

jamiee wrote:Kali,
With Nvidia cards the shader clock is tied to the core clock.
When you overclock the core you also overclock the shader.
This would explain why you are seeing a larger jump in performance than what you expected to see !!*ok*!!


No, not so with the EVGA Precision Tool. As I said before, core, shader and memory clocks can be adjusted seperate, as well as fan speed an monitoring card temp. !!*ok*!!
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Re: Trainsimulator 2012

Unread postby MontanaRails » Sun Sep 25, 2011 8:00 pm

I've been putting some time in doing standard scenarios on the Horseshoe Curve route. A few things I've found.

1) With most routes, in most free roam scenarios, I get a pretty rock solid 22-30 fps (Using TSX, high graphics). !*brav*!

2) However....the framerate reported does not change much at all with changes in graphics settings (using TSX). It really makes no difference whatsoever what my graphics settings are at, this includes all the graphics settings in game (including shadows and bloom, DOF), as well as resolution. I can set the resolution to 800x600 and put all the graphics settings to the low presets, and I get an average of 25 fps in the first standard scenario. I then can save it part way through, exit the game, put the resolution to native (1680x945) and set all the graphics to the high preset, and I still get an average of about 22 fps. A little less, but certainly not what one would expect. *!rolleyes!* EDIT: Later discovered I had "incorrectly" set up my Nvidia graphics program settings.......it was limiting my framerate.

3) The second scenario (fire) brought the game down to an average of 7 fps. I saved, exited, unchecked TSX, and resumed the scenario, and it was steady between 38 and 42 fps. So, I definitely agree theres really something odd about this behavior that should be looked at very hard by RSC.

4) On the third scenario, throughout the entire scenario, my framerate would be at 25 fps or so for about a minute, then go to about 15 fps for a minute. It would do this throughout the entire scenario. I monitored my CPU and GPU, and I saw no changes in temperature or usage when it would drop or increase framerates. It didnt seem to matter what was in draw view (I thought maybe another train passing would cause a dip in fps, but not so).

I'm starting to see what everyone is talking about. In free roams, TSX seems to behave pretty well. In scenarios, wow... !*hp*!

I too will be using non-TSX until the fix TSX. Its just too frustrating to put up with...and some of the things it does and doesnt do seems to defy logic on a computer that is fully capable of running Microsoft FSX, ARMA II, and other similar games at high graphics settings...

I honestly believe that if they can (and do) fix TSX soon, they will truly have an unbeatable simulator. First class in graphics by far, and lots of room for improvement to make it first class in physics, too. But if not, I cant imagine this will be good for business in a couple of months...TSX is their future...whos going to buy an addon for 30 bucks when they know ahead of time it will be frustrating to use?

At the very least, maybe they should ramp up their minimum requirements to an i5, GTX360, and 8gbs of ram. I would consider my performance in scenarios to be 'minimum'. *!lol!*

I sure hope they get past this bump in the road!
Last edited by MontanaRails on Mon Sep 26, 2011 8:04 pm, edited 1 time in total.
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Re: Trainsimulator 2012

Unread postby UPSD70ACe » Sun Sep 25, 2011 10:04 pm

Has anyone been getting errors when trying to edit a scenario my error is:Failed to create vertex buffer FilexCommon\cHcVertexManagerDx.ccp Line:209.Any idea why.
UPSD70ACe

Could someone please answer my question please,Still having the same issue Thanks hope you can help.
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Re: Trainsimulator 2012

Unread postby Derek » Mon Sep 26, 2011 4:36 am

Hmmm, Monday mornings.

Ok, where to start.

First port of call. Support email. please use it and give as much clear information about your problem and your pc spec.
Also, please try and keep issues seprate so that it is clear what you are reporting.
I am here to try and inform and gather but please don't assume I have seen what you have said.

Few notes from me.

Missing FX effects - If your hardware/GFX card is not upto the task, please us RWs legacy for now. Laptops and older pc set ups with intergrated GFX may well get this.
While you do not get some of the nicer graphics with the TSX flag ticked it is still an upgrade from RWs2 with lots of nice new features and inproved framerates.

Performance in TSX- This is ongoing and lowing your resolution/shadow and AA settings as well as other Graphical settings will give you more framerate back, finding what works for you can take a little tinkering.
Consists uncoupling - please email support about which scenario and which train you see this happening.
Crawling AI - same as the above, is it happening in core scenarios or Scenarios you have made yourself? The more information the better.
DLC - upside down camera and the like - please report, most are an easy fix from us. Reskins of course will need to be done by the uploade.

We knew we would get issues as this is the biggest update we have put out and we have far more DLC/3rd party/forum content than ever before, not to mention the user base has grown many times over since the first RWs.

The good news is that there is not a wide range of bugs just many with the same issues.

We have guys maning support and we have the code guys looking at what comes in so please use them.

best regards

Derek
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Re: Trainsimulator 2012

Unread postby mikeg1250 » Mon Sep 26, 2011 8:31 am

Thanks Dereck! I can only imagine the negative feed back you are getting concerning the update but I for one am very happy. I understand there may be a few nuss's to be worked out still but it seems that you all are taking an active approach to correcting them. Thanks for all your hard work and keep it up!
Last edited by mikeg1250 on Mon Sep 26, 2011 9:07 am, edited 1 time in total.
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Re: Trainsimulator 2012

Unread postby Hawk » Mon Sep 26, 2011 9:07 am

I'd like to add here that due to the massive amount of posts in the forums here over the past 4 or 5 days it would be extremely difficult for the dev team to sort through them all to find the issues that folks are commenting on.
I can only further encourage folks to email their support with your bugs and such, giving as much detail as possible, as Derek mentioned.
I think this would go a long way in helping them get the issues straightened out.

I would also like to remind folks that even if you email their support address, not to expect a reply, other than the auto-generated reply. I think they have a little bit of work a head of them and it would just take away from their time to work on the bugs to answer each email. Paul Jackson told me they've received over 500 emails so far. Can you imagine having to reply to all of them ? *!!wink!!*
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Re: Trainsimulator 2012

Unread postby Bananarama » Mon Sep 26, 2011 9:23 am

It's great to see a company where the developers keep tabs on their product and any issues that may arise. !*cheers*!
Cheers!
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Re: Trainsimulator 2012

Unread postby Shortliner » Mon Sep 26, 2011 10:39 am

Hack wrote:It's great to see a company where the developers keep tabs on their product and any issues that may arise. !*cheers*!


Agreed! *!!thnx!!* !*cheers*!
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Re: Trainsimulator 2012

Unread postby robbit » Mon Sep 26, 2011 11:59 am

I still think that Railworks is the best darn simulator out there. Way to go! *!!thnx!!*
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Re: Trainsimulator 2012

Unread postby Chacal » Mon Sep 26, 2011 12:41 pm

I'm running the Horseshoe Curve scenarios at 25-40 fps, enjoying the new visual and physics effects, listening to the F7 engines roaring uphill and belching smoke at 100% throttle. This is exactly the sim I always wanted!
Over the hill and gathering speed
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Re: Trainsimulator 2012

Unread postby TDHenderson » Mon Sep 26, 2011 12:49 pm

Sorry if this was posted already in another thread, but RSC put this up on Facebook.

Railsimulator.Com wrote:
We are pushing out a small number of bug fixes tonight
These fixes are:
1. In legacy (non-TSX) mode, shadows are influenced by camera position
2. TS2012 fails to run if Pixel shader 2 is installed. (However,it will only work in legacy mode)
3. Fix to problem of Horseshoe Curve DLC crashing if saved at certain places
4. Terrain editor has invalid option removed
5. Editor crashing due to stencil shadow missing
We're in the final stages of fixing the ".net 4" problem, which, subject to final testing, we plan to release tomorrow.

Those with older cards with no PS 2 will hopefully be well with item #2.
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Re: Trainsimulator 2012

Unread postby Shortliner » Mon Sep 26, 2011 1:05 pm

Eh, I still think they should ditch legacy mode, that'd probably clear up all the lagging/framerates issues that almost everyone is having.
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Re: Trainsimulator 2012

Unread postby harryadkins » Mon Sep 26, 2011 1:50 pm

I'm so impressed that RSDerek actually reads and posts to the forum. I NEVER saw a response from any of the team that developed MSTS. Thank you, Derek. BTW, my computer is one that will not run TS2012 at all due to the pixel shader 2 issue.
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Re: Trainsimulator 2012

Unread postby Dan » Mon Sep 26, 2011 2:12 pm

Indeed. I'm still playing around with my settings. For me the biggest problem is with the shadows.
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Re: Trainsimulator 2012

Unread postby Chessie8638 » Mon Sep 26, 2011 2:13 pm

I've noticed another plus. You can string line cars if you 'hit the gas' to fast on curves. I was going though a crossover and had some empty trailer cars on the head-end behind the power, went up 2 notches and they dang near derailed. Had them up on one side. !*roll-laugh*!
Now I have to figure out where to place cars in the train next time I'm switching. Just like in the real world. !!*ok*!!

*Now we need broken couplers and I'll be a happy camper... errr. engineer (actually not so happy if it were to happen). *!lol!*
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