styckx wrote: This. As much as Paul Jackson says this is new technology, it is not. Dynamic lights and shadows have been around in video games many years. They tacked a new rendering engine on top of a old badly optimized game engine. As high as framerates were on RW2 "silky smooth" gameplay it wasn't at times. WCML highlighted this. There was still stutter and hiccups but there was enough overhead to not make it a make or break situation. Now with a new rendering engine it is like towing a yacht with a 4 cynlinder sedan. Even pre-rendering frames doesn't kill off the microstutter. I've people with gtx 580's, one with a 590, two with 6990's claim the game just doesn't run as it should all maxed out. Yes high framerates are possible, on empty mainline. I ran the One Hundred scenario last night and the meet at the curve sent my framerates down to 9fps. That's pathetic with dual 5870s and an i7 2600k at 4ghz. 3 trains and some trees cripple a high end rig??
I have a 6990 on the way, so I will find out first hand. I didn't buy it just for Railworks but to get rid of the 5870s because they are awful at tessellation and I want more room. Railworks 2012 just gave me that nudge to pull the trigger. I've got a slew of new titles I'm buying. If a 6990 can't handle the TSX engine maxed out and in all situations correctly then I take a vacation.
Unfortunately, I can tell you right now that a 6990 "Will NOT" give you what your after in terms of performance in TS2012.
Just for kick's (albeit a very expensive one...) I have ordered two ASUS GTX580 Matrix Platinum cards (to be run in SLI) .
I'm curious to see how well they well they will handle TS2012.
In theory my current configuration of HD6990 + HD6970 GPU's should be faster (and in most games this is true - heck it's a faster combination than getting the fastest videocard in the world right now, the ASUS MARS II).
That said, I kind of welcome the GTX580's as they will run much cooler and a lot more quiet.
