MJBrinegar wrote:Looks like they need to put DirectX 10/11 in to get normal AA back. I hope they do this in the future and it would probably help perfomance.
...except for those that are still running XP (I know, the derelict few

MJBrinegar wrote:Looks like they need to put DirectX 10/11 in to get normal AA back. I hope they do this in the future and it would probably help perfomance.
MJBrinegar wrote:Looks like they need to put DirectX 10/11 in to get normal AA back. I hope they do this in the future and it would probably help perfomance.
g_nash wrote: thing is there's going to be suffering no matter what happens , lots of unhappy campers posting on forums as things stand right now , can't get much worse.
Kali wrote:Can someone with I guess an Nvidia card try overclocking just the shader clock? I've pushed my cards core/mem clocks up a bit
Kali wrote:MS have stopped supporting XP, am I right?
SMMDigital wrote:Montana, if you are getting 18fps on the Tennessee River at Chickamauga Dam, then you must have the Death Star reactor core running your rig!
John Lippai did a super job on the Ten Bridge, and it really shows in the TSX engine.
Kali wrote:Can someone with I guess an Nvidia card try overclocking just the shader clock? I've pushed my cards core/mem clocks up a bit ( well, a lot in the case of the memory, it's +240Mhz ) and had quite a startling increase in fps despite a pretty low GPU load; with the extra clockspeed I've a GPU load of 50%, less than earlier, but more fps.
Toripony wrote: We all complained that the RW engine was too limited; to upgrade software means we have to upgrade hardware.
g_nash wrote:
True to a point ,though I'm not quite sure how I can upgrade any further , like styckx I already got a i7 2600k cpu and 8gig ram and a great gpu .. not much I can see to buy till next year . Fact is that what hardware more than a few have is crippled , as I see it , by what's best described as "hybrid" game code, think about , a switch to go from a "new" engine to an old one .. makes no sense at all to me . Deferred Rendering performance should be far better than we currently and I'm sure that , like me others have no problem in other titles ... I got a deferred engine that's no probs to work with.
Did give some thought to a quick install on my WS to see if this would run with Xeons and Quadros... common sense prevailed though
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see ya
Toripony wrote:
I sympathize and have tried to help out where possible; it's the cost of progress. We all complained that the RW engine was too limited; to upgrade software means we have to upgrade hardware.
styckx wrote: This. As much as Paul Jackson says this is new technology, it is not. Dynamic lights and shadows have been around in video games many years. They tacked a new rendering engine on top of a old badly optimized game engine. As high as framerates were on RW2 "silky smooth" gameplay it wasn't at times. WCML highlighted this. There was still stutter and hiccups but there was enough overhead to not make it a make or break situation. Now with a new rendering engine it is like towing a yacht with a 4 cynlinder sedan. Even pre-rendering frames doesn't kill off the microstutter. I've people with gtx 580's, one with a 590, two with 6990's claim the game just doesn't run as it should all maxed out. Yes high framerates are possible, on empty mainline. I ran the One Hundred scenario last night and the meet at the curve sent my framerates down to 9fps. That's pathetic with dual 5870s and an i7 2600k at 4ghz. 3 trains and some trees cripple a high end rig??
I have a 6990 on the way, so I will find out first hand. I didn't buy it just for Railworks but to get rid of the 5870s because they are awful at tessellation and I want more room. Railworks 2012 just gave me that nudge to pull the trigger. I've got a slew of new titles I'm buying. If a 6990 can't handle the TSX engine maxed out and in all situations correctly then I take a vacation.
jamiee wrote:Kali,
With Nvidia cards the shader clock is tied to the core clock.
When you overclock the core you also overclock the shader.
This would explain why you are seeing a larger jump in performance than what you expected to see
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